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“ | Air arcana usually exhibit fantastic forms that accentuate their potent effects. Quite fitting for an unseen force. | „ | |
~ Tomi on Air Arcana |
Air, sometimes referred to as Wind, is one of the six elements of Arcana. These arcana manipulate the battlefield, pushing, pulling, and throwing opponents.
List of air arcana
Name | Description | Element | Type | DamageDam | CooldownCD | KnockbackKB | DurationDur | Cost | Pool | |
---|---|---|---|---|---|---|---|---|---|---|
Air Burst | Dash forward on a burst of air and knock back foes with a shockwave of wind! | Air | Dash | 15 | 4s | - 50 |
1 | |||
Air Spinner | Throw a disc of air into orbit around you! | Air | Basic | 6, 10 | 0 | 5, 15 | 12 50 |
3 | ||
Airborne Slam | Rocket into the sky on an air jet before slamming into the ground to create a violent burst of wind! | Air | Standard | 50 | 6s | 40, 15 | 22 175 |
4 | ||
Blurring Falconry | Hurl a falcon of wind that repeatedly assails the first enemy it strikes! | Air | Signature | 4 | 4s per charge | 10 | 28 200 |
5 | ||
Breaking Twister | Unleash a slow moving burst of air that slows and damages all nearby enemies! | Air | Standard | 3 | 7 | 16 150 |
3 | |||
Cyclone Boomerang | Hurl a rapidly revolving air current that returns to you! | Air | Signature | 15 | 3.5s | 15 | 11 150 |
1 | ||
Dragon Blast | Summon a dragon formed of wind to draw in enemies before blasting them away! | Air | Standard | 8, 24 | 5.5s | 0, 50 | 27 175 |
5 | ||
Evading Zephyr | Summon a current of air that causes all incoming attacks to miss while you are moving or using basic arcana! | Air | Standard | n/a | 7s | n/a | 4s | 27 175 |
5 | |
Fading Petal | Draw in and slow all enemies in an area! | Air | Signature | 8 | 4.2s per charge | 25, 25, 15 | 20 125 |
4 | ||
Furious Tempest | Hold to charge up and release a stormy ball of wind that implodes at maximum charge! | Air | Standard | 8, 20 | 5.5s | 0, 2, -25 | 26 150 |
5 | ||
Gale-force Alignment | Unleash a flowing burst of wind that forcefully lines up foes it strikes! | Air | Standard | 3 | 6s | -2, 40 | 11 150 |
2 | ||
Gust Burst | Dash forward with such force that enemies in the area are pulled into your wake! | Air | Dash | 5, 10 | 3.5s per charge | -20, 50 | 17 50 |
4 | ||
Gust Volley | Release a volley of piercing winds in a cone! | Air | Signature | 12 | 5.25s | 20 | 21 150 |
4 | ||
Heroic Leap | Designed by Virtuoso Michael Belloy, this arcana allows you to seize a foe and leap high into the air before crashing down! | Air | Standard | 5, 25, 50 | 6s | -3, 50, 0, 50 | 11 150 |
2 | ||
Mach Stunner | Fire off a series of sound waves that stun any enemies they strike! | Air | Standard | 3 | 6.5s | 3 | 3s | 26 150 |
5 | |
Mentis Imperium | Designed by Virtuoso Claire Astrid, this arcana fires off a cloudy arrow that confuses an enemy, causing it to attack itself and other enemies! | Air | Standard | 35 | 6s | 10 | ∞ | 12 175 |
2 | |
Perforating Jet | Release piercing jet streams of air! | Air | Basic | 3 | 0 | 1 | 12 50 |
3 | ||
Razor Burst | Dash forward and create a vortex of cutting winds! | Air | Dash | 4 | 5.12s | -2 | ~1s | 17 50 |
4 | |
Rushing Typhoon | Fly forward with a ring of tumbling winds that locks onto the first enemy struck! | Air | Standard | 25, 5 | 5.5s | 0, 70 | 26 150 |
5 | ||
Scales of Babylon | Designed by Virtuoso Sean 'Ariamaki' Riedinger, this arcana allows you to lower active cooldowns and steal speed from enemies by blasting them with a burst of air! | Air | Standard | 25 | 10s | 50 | 2 | 13 200 |
2 | |
Severing Slash | Unleash a barrage of cutting winds! Can be charged for boosted effect! | Air | Basic | 2, 3 | 0 | 9, 16, 16, 20, 20 | 17 50 |
4 | ||
Shearing Chain | Rush forward while unleashing a flurry of wind slashes! | Air | Signature | 7, 15 | 6s | 12, 34 | 11 150 |
2 | ||
Sonic Breaker | Release a barrage of booming winds that can be directed at will! | Air | Signature | 4 | 5s | 150 |
||||
Spiraling Typhoon | Draw in foes with a ring of tumbling winds before striking them away! | Air | Signature | 5, 25 | 5.5s | -10, 40, 60, 60 | 0.7s | 16 150 |
3 | |
Storm Draft | Release a burst of air that drafts foes and stuns them against walls! | Air | Signature | 20, 30 | 4.5s per charge | 0, -10 | 21 150 |
4 | ||
Storm Entourage | Draft a bevy of whirling wind so surround an protect you! | Air | Standard | 3, 2 | 5.5s | ~5.5s | 150 |
|||
Tearing Whirlwind | Rapidly spin forward and pull nearby enemies into your wake! | Air | Signature | 4 | 5.25s | -20, -22 | 1s | 17 175 |
3 | |
Vacuum Seekers | Summon a trio of seekers that home in on enemies and implode on contact, drawing in nearby foes! | Air | Standard | 16 | 5.4s | 0, -20, -20, -3 | 6s | 11 150 |
2 | |
Vortex Trap | Dash forward, leaving behind a wind trap that propels nearby enemies into the direction of your dash! | Air | Dash | 10 | 3.5s per charge | 60 | 3s | 22 50 |
5 | |
Vortex Veil | Surrounds you with a ring of vortex winds that damage and knockback enemies! | Air | Standard | 10 | 6.5s | 26 150 |
5 | |||
Ward of Winds | Summon a ward of air that slows enemies and increases all air damage done in the area! | Air | Standard | 30 | 8s | 8s | 25 125 |
5 | ||
Whirling Tornado | Unleash a protective vortex of fierce winds! | Air | Signature | 8, 10 | 6s | -1, 50, 1, 50 | 0.8s | 17 175 |
3 | |
Whirling Wind Agent | Conjure an agent of wind that buffets foes with whirling winds! | Air | Standard | 7 | 15s | 10 | 10s | 23 200 |
4 | |
Wind Flurry | Unleash a quick salvo of cutting winds! | Air | Signature | 5 | 0.3s per charge | 3, 1, 75 | 10 125 |
1 | ||
Wind Salvo | Dash forward, summoning a series of wind arrows behind you! | Air | Dash | 2 | 4.5s | 50 |
||||
Wind Sentry | Throw a projectile that shoots enemies in the area! | Air | Standard | 5 | 5s | 26 150 |
5 | |||
Wind Slash | Summon arcs of slashing wind! | Air | Basic | 8, 10, 12 | 0 | 4, 5, 7, 8 | - 50 |
1 |
Relics that affect air arcana
- Rudra's Pinwheel increases air damage by 12%.
- Starchy Parachute increases resistance to air damage by 25%.
- Neve's Quartz will increase movement speed and evasion if holding seven air arcana.
- Breezy Gray Canvas adds a chance to restore a dash charge and evade attacks while dashing, which increases based on the amount of air arcana you have unlocked.