Arc Sphere

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Arc Sphere
Arc Sphere.png
Generate a stationary sphere of arcing current!
Element Lightning Lightning.png
Type Signature
Subtypes Melee
Damage 5, 10 (shock)
Hit Count 10
Cooldown 5s
Knockback ?
Cost 27 Chaos gem.png
175 Gold.png
Pool 5
Sphere is larger and has a longer duration!
Damage 5, 10 (shock)
Hit Count 14
Cost 200 Gold.png

Arc Sphere is a Signature Lightning Arcana in Wizard of Legend

Description[edit | edit source]

Create a small sphere of electricity in front of you that deals 10 hits of 5 damage and applies a shock that deals 5 hits of 2 damage each.

If enhanced, the size of the sphere is also increased while lasting for a longer duration, dealing up to 14 hits of damage.

Charged Signature: Create a large mass of electrical spheres that deals 16 hits of 10 damage and shocks foes.

Strategies[edit | edit source]

This arcana is good for damaging and locking down foes in a small area, opening them up for a follow-up attacks that preferably have low knockback to keep foes in the sphere. However, it does lack in range and cannot destroy projectiles. To maximize damage, group foes up close together.

The charged Signature version is consistent in its damage even if foes are in the outer edge of the attack.

Since the sphere remains stationary it is great for dealing lasting damage to bosses or minibosses during their downphase.

Spell combos[edit | edit source]

Item combos[edit | edit source]

Additional notes[edit | edit source]