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'''Arcana''' are cards that have been traced with preset spells and imbued with a refined form of raw [[chaos]] that allow for quick and easy casting of spells.
 
'''Arcana''' are cards that have been traced with preset spells and imbued with a refined form of raw [[chaos]] that allow for quick and easy casting of spells.
   
Line 10: Line 9:
   
 
==Elements==
 
==Elements==
  +
[[File:Elements Diagram.png|alt=Element strengths and weaknesses|right|300x300px]]
 
Each arcana is associated with an element; [[Fire]], [[Water]], [[Earth]], [[Air]], or [[Lightning]], each of which has its own properties, strengths, and weaknesses. An element deals more damage to and takes less damage from its strength, and the reverse for its weakness. These can be seen in the table below:
 
Each arcana is associated with an element; [[Fire]], [[Water]], [[Earth]], [[Air]], or [[Lightning]], each of which has its own properties, strengths, and weaknesses. An element deals more damage to and takes less damage from its strength, and the reverse for its weakness. These can be seen in the table below:
 
{| class="wikitable
 
{| class="wikitable
! Element !! Weakness !! Strength
+
! Element !! Weak Against !! Strong Against
 
|-
 
|-
| Fire || Water || Air
+
| <span style="color: red"> Fire </span> || <span style="color:#00c0ff"> Water </span> || Air
 
|-
 
|-
| Water || Lightning || Fire
+
| <span style="color: #00c0ff"> Water </span> || <span style="color: yellow"> Lightning </span> || <span style="color: red"> Fire </span>
 
|-
 
|-
| Lightning || Earth || Water
+
| <span style="color: yellow"> Lightning </span> || <span style="color: green"> Earth </span> || <span style="color:#00c0ff"> Water </span>
 
|-
 
|-
| Earth || Air || Lightning
+
| <span style="color: green"> Earth </span> || Air || <span style="color: yellow"> Lightning </span>
 
|-
 
|-
| Air || Fire || Earth
+
| Air || <span style="color: red"> Fire </span> || <span style="color: green"> Earth </span>
 
|}
 
|}
Or for simplicity: Fire > Air > Earth > Lightning > Water > Fire, going left for weakness and right for strength.
+
Or for simplicity: <span style="color: red">Fire </span>> Air > <span style="color: green">Earth </span> > <span style="color: yellow"> Lightning </span> > <span style="color:#00c0ff">Water </span>> <span style="color: red">Fire </span>, going left for weakness and right for strength.
   
Enemies also take less damage from their own element (i.e. Freiya takes less damage from water)
+
Enemies also take less damage from their own element (i.e. Freiya takes less damage from water).
  +
  +
Elemental attacks deal -20% damage to targets of the same elemental type, +20% damage to targets that are weak to that element, and -10% damage to targets that are strong to that element.
   
 
===Chaos Arcana===
 
===Chaos Arcana===
 
Chaos arcana are an extremely rare and powerful type of arcana. Few wizards are capable of using them, and even fewer can create them. The head of the [[Magical Council]] is the only known person capable of crafting chaos arcana, and they are only given out as awards for completing the trials. Due to their rarity, details of their effects remain a mystery.
 
Chaos arcana are an extremely rare and powerful type of arcana. Few wizards are capable of using them, and even fewer can create them. The head of the [[Magical Council]] is the only known person capable of crafting chaos arcana, and they are only given out as awards for completing the trials. Due to their rarity, details of their effects remain a mystery.
  +
  +
==Projectile and Melee Arcana==
  +
Arcana can generally be split into two categories: [[:Category:Projectile arcana|Projectile]] and [[:Category:Melee arcana|Melee]] arcana.
  +
  +
When two projectiles collide, the game will reduce both projectile's damage by the other's damage. If the damage of the projectile after collision is less than ten, it's destroyed. As an example, if you have 2 projectiles, one with 5 damage, and one with 10 damage, and they collide, the first one will be reduced to -5 damage, and be destroyed. The second projectile will be reduced to 5 damage, and also be destroyed. This damage reduction stays even after the two particles have finished the collision. If one isn't destroyed in the collision, it will continue on with the reduced damage.
  +
  +
The [[Flak Gauntlet]] makes all melee arcana automatically destroy projectiles, regardless of their damage.
  +
  +
There are a few arcana that are special and don't fit into either of these categories, such as [[Bolt Rail]], which is neither projectile nor melee.
  +
  +
These categories are also responsible for item effects being applied, such as the [[Dark Katana]], which only affects melee arcana.
   
 
==List of Arcana==
 
==List of Arcana==
  +
There are currently {{#cargo_query:tables=Arcana|fields=COUNT(DISTINCT name)}} arcana.
There are 128 Arcana in Wizard of Legend
 
{{Arcana list}}<!-- Notice to editors: this list queries its data from the infoboxes on arcana pages. To update this list, go to to the relevant arcana's page and update the infobox (box on the right of page). The list that was previously here has been moved to Arcana/sandbox while its content is evaluated and moved to the appropriate places -->
+
{{Arcana list}}<!-- Notice to editors: this list queries its data from the infoboxes on arcana pages. To update this list, go to to the relevant arcana's page and update the infobox (box on the right of page).-->
   
  +
==External links==
  +
* [https://minmax.gg/wizardoflegend Wizard of Legend Cheat Sheet]
   
 
{{Nav arcana}}
 
{{Nav arcana}}

Revision as of 04:07, 6 October 2020

Arcana are cards that have been traced with preset spells and imbued with a refined form of raw chaos that allow for quick and easy casting of spells.

Arcana versus free casting

Directly manipulating chaos to produce spells is difficult and time-consuming, and involves intense focus and precise gestures, but allows more flexibility as to what the effect is.

Arcana have preset spells imbued into them, and wizards can instantly create their stored effects by simply channeling their magic through the card. Arcana are generally created with a specific element and spell effect in mind, and don't allow much, if any, flexibility in their effect.

In the fast-paced and stressful environment of the chaos trials, free-casting is impossible, so competitors must rely on the Arcana that they have brought with them and found along the way.

Elements

Element strengths and weaknesses

Each arcana is associated with an element; Fire, Water, Earth, Air, or Lightning, each of which has its own properties, strengths, and weaknesses. An element deals more damage to and takes less damage from its strength, and the reverse for its weakness. These can be seen in the table below:

Element Weak Against Strong Against
Fire Water Air
Water Lightning Fire
Lightning Earth Water
Earth Air Lightning
Air Fire Earth

Or for simplicity: Fire > Air > Earth > Lightning > Water > Fire , going left for weakness and right for strength.

Enemies also take less damage from their own element (i.e. Freiya takes less damage from water).

Elemental attacks deal -20% damage to targets of the same elemental type, +20% damage to targets that are weak to that element, and -10% damage to targets that are strong to that element.

Chaos Arcana

Chaos arcana are an extremely rare and powerful type of arcana. Few wizards are capable of using them, and even fewer can create them. The head of the Magical Council is the only known person capable of crafting chaos arcana, and they are only given out as awards for completing the trials. Due to their rarity, details of their effects remain a mystery.

Projectile and Melee Arcana

Arcana can generally be split into two categories: Projectile and Melee arcana.

When two projectiles collide, the game will reduce both projectile's damage by the other's damage. If the damage of the projectile after collision is less than ten, it's destroyed. As an example, if you have 2 projectiles, one with 5 damage, and one with 10 damage, and they collide, the first one will be reduced to -5 damage, and be destroyed. The second projectile will be reduced to 5 damage, and also be destroyed. This damage reduction stays even after the two particles have finished the collision. If one isn't destroyed in the collision, it will continue on with the reduced damage.

The Flak Gauntlet makes all melee arcana automatically destroy projectiles, regardless of their damage.

There are a few arcana that are special and don't fit into either of these categories, such as Bolt Rail, which is neither projectile nor melee.

These categories are also responsible for item effects being applied, such as the Dark Katana, which only affects melee arcana.

List of Arcana

There are currently 206 arcana.

Name Description Element Type DamageDam CooldownCD KnockbackKB DurationDur Cost Pool
Air Burst Air Burst Dash forward on a burst of air and knock back foes with a shockwave of wind! Air Dash 15 4s - Chaos gem
50 Gold
1
Air Spinner Air Spinner Throw a disc of air into orbit around you! Air Basic 6, 10 0 5, 15 12 Chaos gem
50 Gold
3
Airborne Slam Airborne Slam Rocket into the sky on an air jet before slamming into the ground to create a violent burst of wind! Air Standard 50 6s 40, 15 22 Chaos gem
175 Gold
4
Blurring Falconry Blurring Falconry Hurl a falcon of wind that repeatedly assails the first enemy it strikes! Air Signature 4 4s per charge 10 28 Chaos gem
200 Gold
5
Breaking Twister Breaking Twister Unleash a slow moving burst of air that slows and damages all nearby enemies! Air Standard 3 7 16 Chaos gem
150 Gold
3
Cyclone Boomerang Cyclone Boomerang Hurl a rapidly revolving air current that returns to you! Air Signature 15 3.5s 15 11 Chaos gem
150 Gold
1
Dragon Blast Dragon Blast Summon a dragon formed of wind to draw in enemies before blasting them away! Air Standard 8, 24 5.5s 0, 50 27 Chaos gem
175 Gold
5
Evading Zephyr Evading Zephyr Summon a current of air that causes all incoming attacks to miss while you are moving or using basic arcana! Air Standard n/a 7s n/a 4s 27 Chaos gem
175 Gold
5
Fading Petal Fading Petal Draw in and slow all enemies in an area! Air Signature 8 4.2s per charge 25, 25, 15 20 Chaos gem
125 Gold
4
Furious Tempest Furious Tempest Hold to charge up and release a stormy ball of wind that implodes at maximum charge! Air Standard 8, 20 5.5s 0, 2, -25 26 Chaos gem
150 Gold
5
Gale-force Alignment Gale-force Alignment Unleash a flowing burst of wind that forcefully lines up foes it strikes! Air Standard 3 6s -2, 40 11 Chaos gem
150 Gold
2
Gust Burst Gust Burst Dash forward with such force that enemies in the area are pulled into your wake! Air Dash 5, 10 3.5s per charge -20, 50 17 Chaos gem
50 Gold
4
Gust Volley Gust Volley Release a volley of piercing winds in a cone! Air Signature 12 5.25s 20 21 Chaos gem
150 Gold
4
Heroic Leap Heroic Leap Designed by Virtuoso Michael Belloy, this arcana allows you to seize a foe and leap high into the air before crashing down! Air Standard 5, 25, 50 6s -3, 50, 0, 50 11 Chaos gem
150 Gold
2
Mach Stunner Mach Stunner Fire off a series of sound waves that stun any enemies they strike! Air Standard 3 6.5s 3 3s 26 Chaos gem
150 Gold
5
Mentis Imperium Mentis Imperium Designed by Virtuoso Claire Astrid, this arcana fires off a cloudy arrow that confuses an enemy, causing it to attack itself and other enemies! Air Standard 35 6s 10 12 Chaos gem
175 Gold
2
Perforating Jet Perforating Jet Release piercing jet streams of air! Air Basic 3 0 1 12 Chaos gem
50 Gold
3
Razor Burst Razor Burst Dash forward and create a vortex of cutting winds! Air Dash 4 5.12s -2 ~1s 17 Chaos gem
50 Gold
4
Rushing Typhoon Rushing Typhoon Fly forward with a ring of tumbling winds that locks onto the first enemy struck! Air Standard 25, 5 5.5s 0, 70 26 Chaos gem
150 Gold
5
Scales of Babylon Scales of Babylon Designed by Virtuoso Sean 'Ariamaki' Riedinger, this arcana allows you to lower active cooldowns and steal speed from enemies by blasting them with a burst of air! Air Standard 25 10s 50 2 13 Chaos gem
200 Gold
2
Severing Slash Severing Slash Unleash a barrage of cutting winds! Can be charged for boosted effect! Air Basic 2, 3 0 9, 16, 16, 20, 20 17 Chaos gem
50 Gold
4
Shearing Chain Shearing Chain Rush forward while unleashing a flurry of wind slashes! Air Signature 7, 15 6s 12, 34 11 Chaos gem
150 Gold
2
Sonic Breaker Sonic Breaker Release a barrage of booming winds that can be directed at will! Air Signature 4 5s Chaos gem
150 Gold
Spiraling Typhoon Spiraling Typhoon Draw in foes with a ring of tumbling winds before striking them away! Air Signature 5, 25 5.5s -10, 40, 60, 60 0.7s 16 Chaos gem
150 Gold
3
Storm Draft Storm Draft Release a burst of air that drafts foes and stuns them against walls! Air Signature 20, 30 4.5s per charge 0, -10 21 Chaos gem
150 Gold
4
Storm Entourage Storm Entourage Draft a bevy of whirling wind so surround an protect you! Air Standard 3, 2 5.5s ~5.5s Chaos gem
150 Gold
Tearing Whirlwind Tearing Whirlwind Rapidly spin forward and pull nearby enemies into your wake! Air Signature 4 5.25s -20, -22 1s 17 Chaos gem
175 Gold
3
Vacuum Seekers Vacuum Seekers Summon a trio of seekers that home in on enemies and implode on contact, drawing in nearby foes! Air Standard 16 5.4s 0, -20, -20, -3 6s 11 Chaos gem
150 Gold
2
Vortex Trap Vortex Trap Dash forward, leaving behind a wind trap that propels nearby enemies into the direction of your dash! Air Dash 10 3.5s per charge 60 3s 22 Chaos gem
50 Gold
5
Vortex Veil Vortex Veil Surrounds you with a ring of vortex winds that damage and knockback enemies! Air Standard 10 6.5s 26 Chaos gem
150 Gold
5
Ward of Winds Ward of Winds Summon a ward of air that slows enemies and increases all air damage done in the area! Air Standard 30 8s 8s 25 Chaos gem
125 Gold
5
Whirling Tornado Whirling Tornado Unleash a protective vortex of fierce winds! Air Signature 8, 10 6s -1, 50, 1, 50 0.8s 17 Chaos gem
175 Gold
3
Whirling Wind Agent Whirling Wind Agent Conjure an agent of wind that buffets foes with whirling winds! Air Standard 7 15s 10 10s 23 Chaos gem
200 Gold
4
Wind Flurry Wind Flurry Unleash a quick salvo of cutting winds! Air Signature 5 0.3s per charge 3, 1, 75 10 Chaos gem
125 Gold
1
Wind Salvo Wind Salvo Dash forward, summoning a series of wind arrows behind you! Air Dash 2 4.5s Chaos gem
50 Gold
Wind Sentry Wind Sentry Throw a projectile that shoots enemies in the area! Air Standard 5 5s 26 Chaos gem
150 Gold
5
Wind Slash Wind Slash Summon arcs of slashing wind! Air Basic 8, 10, 12 0 4, 5, 7, 8 - Chaos gem
50 Gold
1
Absolute Finale Absolute Finale Throws out an orb of primal chaos that erases all enemies in it's path! Enemies that cannot be erased will take heavy damage instead. Chaos Signature 10 8.5 - Chaos gem
300 Gold
Arcane Intervention Arcane Intervention Designed by Virtuoso Kaleb Daugherty, this arcana allows you teleport all nearby enemies into a chaos storm! Chaos Signature 25, 5 4.25 -10, -1 - Chaos gem
300 Gold
Astral Dissonance Astral Dissonance Teleport into the air through a chaotic rift and unleash a barrage of chaos blasts down on foes! Chaos Signature 5, 25 6s Chaos gem
Gold
Chaos Crusher Chaos Crusher Create a chaotic rift to strike foes before compressing it and firing it forward! Chaos Basic 8, 6 0 15, 10 - Chaos gem
300 Gold
Chaos Reaper Chaos Reaper Slice through enemies with a scythe made of Chaos energy! Can be charged for boosted effect! Chaos Basic 10, 20, 10, 25 0 12, 18, 22, 30 Chaos gem
Gold
Chaotic Buster Chaotic Buster Hold to charge up and release an unstable cluster of chaos orbs that unleashes a barrage of strikes on any enemy hit! Chaos Signature 25, 5, 5, 5 6 25, 7, -5, 5 - Chaos gem
300 Gold
Chaotic Echoes Chaotic Echoes Summon an offensive barrier around you as you dash! Project two spectral copies of yourself that attack in the direction of your next dash! Chaos Dash 12 4s Chaos gem
250 Gold
Chaotic Rift Chaotic Rift Dash through a rift torn open by primal chaos! Chaos Dash - 0.5 sec - - Chaos gem
300 Gold
Distortion Beam Distortion Beam Summon a beam of chaos energy! Chaos Signature 5, 25 5.25 1, 40 - Chaos gem
300 Gold
Dragon Fall Dragon Fall Call down a chaos dragon to crash down from the skies! This arcana absorbs other dragon arcana! Chaos Standard 75 8.0s N/A N/A Chaos gem
Gold
Gravity Onslaught Gravity Onslaught Lunge forward and strike all enemies a blast of graviton energy, causing them to bounce around while taking damage! Chaos Signature 27, 5 5 - Chaos gem
Gold
Mark of Discord Mark of Discord Hurl a lance of chaos that calls down chaotic retribution on impact! Chaos Signature 10, 10, 5, 10 4.5 20, 10, 0, 0 Chaos gem
Gold
Mortal Coil Mortal Coil Designed by Virtuoso Nathan 'MortisXII' Cannell, this arcana allows you to impale all enemies in a line with a spear of chaos and drag them to you! Chaos Signature 25, 25, 10, 50 3 4, 0, -2, 50 - Chaos gem
300 Gold
Null Flash Agent Null Flash Agent Conjure a pair of agents that unleash a series of directed blasts on nearby enemies! Chaos Signature 10 15 10, 5 10, 7.5 Chaos gem
Gold
Null Parade Null Parade Throw out a cluster of chaos orbs that explode on landing! Chaos Signature 5, 25 6 -2, 30 - Chaos gem
300 Gold
Phantom Brigade Phantom Brigade Summon a legion of Chaos Knights that rush forth and attack enemies! Chaos Signature 5 8 10 - - Chaos gem
300 Gold
Phantom Company Phantom Company Command a trio of chaos archers to lock down enemies with a flurry of arrows! Chaos Standard 5 8s Chaos gem
Gold
Phantom Division Phantom Division Command a chaos rogue to dash forward and double slash any enemies in its way! Chaos Basic 5 0 Chaos gem
Gold
Phantom Guild Phantom Guild Command a pair of chaos summoners to summon and direct chaos orbs against your enemies! Chaos Standard 5 8s Chaos gem
Gold
Phantom Order Phantom Order Command a pair of chaos mages to release a barrage of chaos energies at your enemies! Chaos Dash 5 per bolt 5s Chaos gem
Gold
Phantom Squadron Phantom Squadron Summon a legion of Chaos Lancers that take to the skies and crash down on enemies! Chaos Standard 5 8 10 - - Chaos gem
? Gold
Piercing Void Piercing Void Summon a field of void blades that rain down on foes! Chaos Signature 5, 7 6 -5 - Chaos gem
300 Gold
Quantum Edge Quantum Edge Assemble an arsenal of weapons from various dimensions that unleash their power when any arcana is activated! Chaos Standard 20,

4, 16 (burn), 20, 5, 25 (poison), 3, 12 (shock), 15,

5
7s 10s Chaos gem
Gold
Ward of Chaos Ward of Chaos Form a ward of chaos that lobs orbs of imploding energy at nearby enemies and increases all damage done in the area! Chaos Standard ? - Chaos gem
Gold
Aegis Charge Aegis Charge Shield incoming attacks as you charge forward, stunning enemies in your path! Earth Standard 15, 25, 30 5.2s 20, 20, 35 26 Chaos gem
150 Gold
5
Bladed Vine Bladed Vine Repeatedly whip a bladed vine to slash foes! Earth Basic 7, 15 0 6, 12, 8 12 Chaos gem
50 Gold
3
Dragon Dive Dragon Dive Conjures tunneling dragons that drives away foes! Earth Standard 8 6s 25 10 Chaos gem
125 Gold
1
Earth Knuckles Earth Knuckles Pummel foes with gigantic earth fists! Earth Basic 16, 18 0 14 10 Chaos gem
50 Gold
1
Earth Stomp Agent Earth Stomp Agent Conjure an agent of earth that crushes foes! Earth Standard 15 15s 20, 10 10s 23 Chaos gem
200 Gold
4
Earthen Aegis Earthen Aegis Form a protective ring of stone shields! Earth Standard 5 8s 10 4.5s 11 Chaos gem
150 Gold
2
Earthquake Axe Earthquake Axe Hurl a giant stone axe into the air that crashes down on enemies! Earth Standard 30 3.5s per charge 15 20 Chaos gem
125 Gold
4
Embracing Vines Embracing Vines Cultivate a row of entwining vines that roots foes! Earth Standard 25 7s ~4s 25 Chaos gem
125 Gold
5
Entangling Vines Entangling Vines Summon a set of vines that pull nearby enemies close to you! Earth Dash 5, 10 5.5s 10, 30, 35, 35 22 Chaos gem
50 Gold
5
Fadeaway Rhythm Fadeaway Rhythm Mark foes with a series of rocky strikes that explode as you leap back! Earth Standard 10, 15 5.25s 15, 25 26 Chaos gem
150 Gold
5
Grasping Earth Grasping Earth Designed by Virtuoso Laurent Sweert, this arcana allows you to grasp all foes in the area with giant stone fists! Earth Standard 10, 3, 25 7.5s 11 Chaos gem
150 Gold
1
Hammer of Atlas Hammer of Atlas Solidify a giant hammer of stone and whirl it about before hurling it forward! Earth Signature 12, 5, 25 5s 12, 12, 50, 25, 50 26 Chaos gem
150 Gold
5
Knockout Boulder Knockout Boulder Hurl a boulder that stuns foes! Earth Standard 25, 50 5s 10, 50, 25 26 Chaos gem
150 Gold
5
Magnetic Follow-up Magnetic Follow-up Generates a magnetic aura that causes basic arcana to hurl stone projectiles! Earth Standard 3 8s 1 5s 21 Chaos gem
150 Gold
4
Obsidian Cascade Obsidian Cascade Unleash a cascade of obsidian daggers! Earth Signature 12 6s 15 16 Chaos gem
150 Gold
3
Obsidian Splitter Obsidian Splitter Swing a massive battle axe that covers a wide area! Can be charged for boosted effect! Earth Basic 15, (30, charged attack) 0 20, 35, 25, 15 17 Chaos gem
50 Gold
4
Prickly Ballet Prickly Ballet Summon a cactus familiar that unleashes a spikey barrage of needles! Earth Signature 3, 1 6 1, 0 27 Chaos gem
175 Gold
5
Razor Petals Razor Petals Throws out a flower that spins in place before returning to you! Earth Standard 8, 4, 8 4.7s per charge 26 Chaos gem
150 Gold
5
Rippling Rupture Rippling Rupture Rupture the earth with rapidly tunneling vines to continually damage enemies in a line! Earth Standard 10 6.5s 5 5s 10 Chaos gem
125 Gold
1
Rock n' Roll Rock n' Roll Summon a pair of rocky buzzsaws that tear forward! Earth Signature 3 6s 4 22 Chaos gem
175 Gold
4
Rock-solid Tomahawk Rock-solid Tomahawk Summon and hurl a stone tomahawk at your foes! Can be used repeatedly for a short duration. Earth Signature 5, 15, 5 6s 5, 10, 10 ~6s 10 Chaos gem
125 Gold
1
Seismic Entry Seismic Entry Launch into the air and crash down on all nearby foes to stun them! Earth Signature 50 5.5s 10 11 Chaos gem
150 Gold
2
Shattering Strike Shattering Strike Strike a boulder to shatter it into a ring of shrapnel! Earth Signature 25, 5 5.25s 10, 20, 0 15 Chaos gem
125 Gold
3
Snare Track Snare Track Tear forward as a trio of vines entangle enemies in your wake! Earth Dash 20 6s 17 Chaos gem
50 Gold
4
Soaring Ivy Soaring Ivy Throws out a vine that pulls you towards enemies hit with a flying kick! Earth Standard 5, 10, 25 4.7s Chaos gem
Gold
Spike Track Spike Track Tear forward and leave behind a trail of earthen spikes! Earth Dash 30 5s 10 17 Chaos gem
50 Gold
4
Spiral Rumblers Spiral Rumblers Releases a fan of earthen drills that strike and slowly impale enemies! Earth Standard 4 5.5s Chaos gem
150 Gold
Stalwart Defenders Stalwart Defenders Designed by Virtuosos Shamrock63 and Slamuel, this arcana allows you to form a quartet of chess knights that leap to your defense! Earth Standard 15, 50 6s 30, 15, 25 11 Chaos gem
150 Gold
2
Stone Seekers Stone Seekers Summon a pair of seekers that home in on and stomp on nearby enemies! Earth Standard 25 5.5s 0, 3 6s 11 Chaos gem
150 Gold
2
Stone Shot Stone Shot Rapidly fire stones! Earth Basic 12, 15 0 10, 10, 16, 16 12 Chaos gem
50 Gold
3
Tectonic Drill Tectonic Drill Drive forward and rock enemies with a giant drill made of stone! Earth Signature 10 5.5s 55 16 Chaos gem
150 Gold
3
Terra Ring Terra Ring Pulverize the ground to summon cascading rings of earth spikes! Earth Signature 15 5s 7, 12, 1 26 Chaos gem
150 Gold
5
Toxic Bolas Toxic Bolas Hurl bolas made of toxic vines to entangle and poison foes! Earth Signature 35, 25 (poison) 6s 21 Chaos gem
150 Gold
4
Toxic Trap Toxic Trap Tear forward while throwing behind a toxic bomb that poisons foes! Earth Dash 25 (poison) 6s 12 Chaos gem
50 Gold
3
Tunneling Drive Tunneling Drive Releases earthen drills that strike and slowly impale enemies! Earth Dash 3 6s Chaos gem
50 Gold
Violent Thornstorm Violent Thornstorm Hold to charge up and release a bundle of thorny vines that explode into caltrops at maximum charge! Earth Standard 6, 20, 25, 20 (poison) 5.4s 26 Chaos gem
150 Gold
5
Ward of Stones Ward of Stones Form a ward of earth that periodically stuns foes and increases all earth damage done in the area! Earth Standard 25, 5 8s 8s 25 Chaos gem
125 Gold
5
Blazing Blitz Blazing Blitz Dash forward and pummel a foe with barrage of fiery punches! Fire Signature 5, 50 6s 0, 50 16 Chaos gem
125 Gold
3
Blazing Lariat Blazing Lariat Spin forward while swinging a blazing whip of flames! Fire Signature 26, 26, 16 (burn) 5.5s 20, 25, 12 17 Chaos gem
175 Gold
3
Blazing Onslaught Blazing Onslaught Dash forward, grabbing all enemies in your path before unleashing an onslaught of fireballs! Fire Standard 10, 25 5.2s 0, 10, 25 26 Chaos gem
125 Gold
5
Blazing Vault Blazing Vault Blast into the air and come crashing down into a fiery explosion! Fire Standard 5, 35 5.7s 21 Chaos gem
150 Gold
4
Bouncing Blaze Bouncing Blaze Fling bouncing balls of fire! Fire Basic 12 0 20 17 Chaos gem
50 Gold
4
Burn Cycle Burn Cycle Unleashes a fiery combo! Fire Standard 12, 40 5.5s 26 Chaos gem
150 Gold
5
Crashing Meteor Crashing Meteor Call down a meteor from the skies! Fire Signature 75 6s 30 26 Chaos gem
150 Gold
5
Dragon Arc Dragon Arc Summon a torrent of fiery dragons! Fire Signature 8 0.6s per charge 8 - Chaos gem
125 Gold
1
Engulfing Fissure Engulfing Fissure Strike the ground, creating burning fissures that trap nearby enemies! Fire Standard 5 5s 8s 10 Chaos gem
125 Gold
2
Erupting Cannonade Erupting Cannonade Slam the ground, causing an eruption of flames that bombard the area in a line! Fire Standard 12 6s 20 Chaos gem
Gold
Exploding Fireball Exploding Fireball Fire a massive fireball that explodes on impact! Fire Signature 50 5s 35, 10, 50 - Chaos gem
150 Gold
1
Explosive Charge Explosive Charge Charge through enemies, marking them with a timed explosive! Fire Standard 5, 25 3.5s per charge 10, 25, 25 25 Chaos gem
125 Gold
5
Fiery Yo-yo Fiery Yo-yo Hurl flaming orbs that fly out and return to you! Fire Basic 6 0 6, 4 12 Chaos gem
50 Gold
3
Fire Wall Fire Wall Ignite the ground to create a blazing trail of flames! Fire Standard 10, 16 (burn) 8s 10 10 Chaos gem
125 Gold
2
Flame Breath Flame Breath Blast away enemies with a breath of fire! Fire Signature 18 4.5s 20, 20, 10 21 Chaos gem
150 Gold
4
Flame Cleaver Flame Cleaver Carve out a wave of flames that ignites all enemies in its path! Fire Signature 16, 16 (burn) 4s per charge 12 26 Chaos gem
150 Gold
5
Flame Cross Flame Cross Fire off waves of criss crossing flames! Fire Basic 6, 9 0 4, 7 12 Chaos gem
50 Gold
3
Flame Fusion Flame Fusion Fire off a fireball, followed by a flaming arrow that can be fused to release a burst of arrows! Fire Standard 28, 10, 16 (burn) 12, 28 (burn) 6s 15, 25, 25 27 Chaos gem
175 Gold
5
Flame Seekers Flame Seekers Summon seekers that home in on nearby enemies and explode on contact! Fire Standard 5, 28 (burn) 5.5s 0, 35 6 11 Chaos gem
150 Gold
2
Flame Strike Flame Strike Blast enemies away with plumes of flames! Can be charged for boosted effect! Fire Basic 7, 14, 28 (charged) 0 5, 6, 12, 12 10 Chaos gem
50 Gold
1
Flare Rush Flare Rush Rush forward and conjure a volley of accompanying flares! Fire Dash 18, 16 (burn) 5.5s 20 17 Chaos gem
50 Gold
4
Fractal Flare Fractal Flare Throw out a ball of dormant flames that explodes multiple times on contact! Fire Standard 5, 10 4s Chaos gem
Gold
Fuelled Berserk Fuelled Berserk Enter a burning rage that speeds up basic arcana! Fire Standard n/a 7s n/a 5s 12 Chaos gem
175 Gold
2
Heroic Blaze Heroic Blaze Spiral into the sky while a flaming vortex draws in nearby foes! Fire Signature 8, 20 6s -2, 40, 45, 40 1.5s 27 Chaos gem
175 Gold
5
Homing Flares Homing Flares Ignite a halo of flares that home in on the nearest foe! Fire Signature 7 5s 15 4s 10 Chaos gem
125 Gold
2
Ignition Drive Ignition Drive Blast enemies away with a chain of explosions! Fire Standard 10, 30, 16 (burn) 5.5s 25, 35, 10 16 Chaos gem
150 Gold
3
Ignition Rush Ignition Rush Rush forward and ignite a fiery aura around you that burns foes you come into contact with! Fire Dash 16 (burn) 6s 16 3s 17 Chaos gem
50 Gold
4
Inferno Beam Inferno Beam Unleash a pair of criss-crossing fire beams that damage and burn enemies! Fire Signature 15, 16 (burn) 5.5s 20, 25, 10, 50 28 Chaos gem
200 Gold
5
Inferno Cannon Inferno Cannon Burst forward with a scorching lunge before blasting away enemies with a round of burning flames! Fire Standard 10, 40, 16 (burn) 4.7s 26 Chaos gem
150 Gold
5
Magma Rush Magma Rush Summon explosive mines that home in on nearby enemies! Fire Dash 14, 16 (burn) 5.5s 25 4s 17 Chaos gem
50 Gold
4
Raging Inferno Raging Inferno Hold to charge up and release an expanding ball of fire that explodes at maximum charge! Fire Standard 10, 20, 16 (burn) 6.5s 0, -5, 50 26 Chaos gem
150 Gold
5
Rapid Fire Agent Rapid Fire Agent Conjure an agent of fire that engages foes with a rapid barrage of fireballs! Fire Standard 5 15s 10 10 23 Chaos gem
200 Gold
4
Searing Crown Searing Crown Blast away enemies around you with a burning halo of flames! Fire Standard 5, 20, 16 (burn) 6s 4, 4, 35 21 Chaos gem
150 Gold
4
Searing Rush Searing Rush Rush forward and leave flames in your wake! Fire Dash 28 (burn) 5.5s 10 0.35 10 Chaos gem
50 Gold
2
Tracer Barrage Tracer Barrage Fire off a volley of arcing tracers that return to you! Fire Signature 7 5s 7 15 Chaos gem
125 Gold
3
Ward of Flames Ward of Flames Form a ward of fire that damages enemies and increases all fire damage done in the area! Fire Standard 30, 5 8s 8s 25 Chaos gem
125 Gold
5
Arc Sphere Arc Sphere Generate a stationary sphere of arcing current! Lightning Signature 5, 10 (shock) 5s 26 Chaos gem
150 Gold
5
Ball Lightning Ball Lightning Hold to charge up and release a devastating ball of lightning that shocks at maximum charge! Lightning Signature 12, 42 (shock) 5.5s 75, 75, 0 17 Chaos gem
175 Gold
3
Bolt Claymore Bolt Claymore Release a charged orb that can be detonated to strike all nearby foes with lightning! Lightning Standard 50, 20 (shock)/ 10 (shock) 6s 26 Chaos gem
150 Gold
5
Bolt Rail Bolt Rail Direct a short stream of lightning! Lightning Basic 5, 10 0 1 10 Chaos gem
50 Gold
1
Bouncing Surge Bouncing Surge Conjure a spear of lightning that bounces between enemies! Lightning Standard First 2 targets: 30, 16 (shock) All other targets: 10, 10 (shock) 5s 10 11 Chaos gem
150 Gold
2
Circuit Line Circuit Line Jolt ahead, leaving behind electric orbs that are chained together after a short delay! Lightning Dash 2 4s per charge 12 Chaos gem
50 Gold
3
Deferred Dynamo Deferred Dynamo Send out an electric orb that fires a continuous lightning stream at the first enemy it strikes! Lightning Signature 10, 4 4s per charge 16 Chaos gem
150 Gold
3
Dragon Circuit Dragon Circuit Summon a dragon that speeds along a circuit before crashing down on the enemy! Lightning Signature 10 4.5s per charge 10 26 Chaos gem
150 Gold
5
Dynamic Disarray Dynamic Disarray Release a shower of sparks that bounce off any enemies they strike! Lightning Standard 10, 8 (shock) 0.8s per charge 27 Chaos gem
175 Gold
5
Ion Spike Ion Spike Generate a charged orb that syncs up with nearby orbs before releasing a stream of lightning! Lightning Standard 6 4s per charge 10 Chaos gem
125 Gold
1
Laced Lightning Laced Lightning Summon a ring of lightning pins with a shocking current that laces them together! Lightning Standard 2 6s N/A ~3.5s 12 Chaos gem
175 Gold
2
Lightning Aspect Lightning Aspect Generate a field of electricity that shocks enemies you touch and causes the last hit of your basic arcana to summon a lightning bolt! Lightning Standard 20 (shock) 7s 4s 10 Chaos gem
125 Gold
2
Line Shock Agent Line Shock Agent Conjure an agent of lightning that assaults foes with a stream of lightning! Lightning Standard 2 15s 1 10s 23 Chaos gem
200 Gold
4
Magnetic Breakers Magnetic Breakers Fire off a pair of magnetized orbs that fly forward while bouncing off of each other! Lightning Signature 12 4.5s 30, 0 25 Chaos gem
125 Gold
5
Magsphere Magsphere Designed by Virtuoso David Gottsegen, this arcana allows you to pull all nearby projectiles into an orbit around you! Lightning Standard n/a 12s n/a 5s 11 Chaos gem
150 Gold
2
Radiant Beat Radiant Beat Stab at foes with a sword of pure lighting that generates additional swords on contact! Lightning Signature 10, 10 (shock), 5 4s per charge Chaos gem
Gold
Radiant Blast Radiant Blast Release a surge of electric energy in a circular area! Can be charged for boosted effect! Lightning Basic 8, 12, 4 (charged attack) 0 5, 8, 8 17 Chaos gem
50 Gold
4
Radiant Knockout Radiant Knockout Strike enemies with a mighty hammer before bringing down the lightning! Lightning Standard 40, 10 5.5s Chaos gem
Gold
Shock Assault Shock Assault Ride a bolt of lightning to shock foes in the area! Lightning Signature 5, 16 (shock) 5s 10 11 Chaos gem
150 Gold
2
Shock Line Shock Line Jolt ahead and leave behind a line of shocking current! Lightning Dash 16 (shock) 6s 17 Chaos gem
50 Gold
4
Shock Nova Shock Nova Hold to charge up and release an explosion of electricity that shocks all foes in the area at maximum charge! Lightning Signature 10, 14 (shock) (24 if fully charged) 5.5s 22 Chaos gem
175 Gold
4
Shock Wire Shock Wire Throw out a wire of current that shocks any enemies that it comes into contact with! Lightning Standard 16 (shock) 6s 2s 26 Chaos gem
150 Gold
5
Spark Array Spark Array Form a double weave of shocking sparks that slowly move outward! Lightning Signature 5, 24 (shock) 5.5s 26 Chaos gem
150 Gold
5
Spark Contact Spark Contact Jolt foes with a burst of electricity! Lightning Basic 6, 7, 8, 9, 10 0 10 12 Chaos gem
50 Gold
3
Star Bolt Star Bolt Hurl an electrified star that shocks any enemy it strikes! Lightning Standard 10, 12 (shock) 3.25s per charge 20 20 Chaos gem
125 Gold
4
Surge Anchor Surge Anchor Throws out an anchor that generates a surge of lightning between you and the anchor! Lightning Standard 2 6.5s per charge 4s 21 Chaos gem
150 Gold
4
Thunder Drop Thunder Drop Volt into the sky before crashing down on a bolt of lightning to shock all foes in the area! Lightning Signature 30, 16 (shock) 6s 10 16 Chaos gem
150 Gold
3
Thunder Line Thunder Line Jolt ahead as a burst of lightning shocks foes in the area! Lightning Dash 10, 12 (shock) 5s per charge 17 Chaos gem
50 Gold
4
Thunder Seekers Thunder Seekers Summon seekers that home in on and shock nearby enemies! Lightning Standard 10, 0, 18 (shock) 5.5s 2, 8 6s 11 Chaos gem
150 Gold
2
Thundering Chain Thundering Chain Generate a series of lightning strikes that shock foes! Lightning Standard 40, 10 (shock) 6s 10 Chaos gem
125 Gold
1
Twin Turbines Twin Turbines Throw out a rapidly revolving turbine that splits and creates streams of lightning while returning to you! Lightning Standard 25, 10, 2 4.5s 26 Chaos gem
150 Gold
5
Volt Disc Volt Disc Discharge an electric disc that bursts before dissipating! Lightning Basic 9, 0 0 0, 5 12 Chaos gem
50 Gold
3
Volt Pinball Volt Pinball Generate a protective ring of charged orbs that ricochet from foe to foe! Lightning Signature 8 6.75 25 4s 26 Chaos gem
150 Gold
5
Volt Tracer Volt Tracer Summon an electrified afterimage that tracks your path and explodes when it catches up to you! Lightning Dash 8, 8 4s per charge 20, 5, 5 22 Chaos gem
50 Gold
5
Voltaic Needle Voltaic Needle Dart forward and pin all foes in your path with a piercing lightning needle! Lightning Signature 25, 5 5.5s 60, 15 21 Chaos gem
150 Gold
4
Ward of Lightning Ward of Lightning Summon a lightning ward that shocks foes randomly and increases all lightning damage done in the area! Lightning Standard 20, 16 (shock) , 10 8s 8s 25 Chaos gem
125 Gold
5
Aqua Arc Aqua Arc Direct an arcing stream of water! Water Basic 8 0 5, 5, 8, 8 10 Chaos gem
50 Gold
1
Aqua Beam Aqua Beam Unleash a torrent of water to blast away enemies! Water Signature 10 0.75 20 23 Chaos gem
200 Gold
4
Aqua Breaker Aqua Breaker Hold to charge up and release a rapidly spinning ball of water that creates an explosive deluge at maximum charge! Water Signature 10, 35 5.5s 25, 40 21 Chaos gem
150 Gold
4
Aqua Vortex Aqua Vortex Summon swirling currents of water that envelop you! Water Standard 8 4s per charge -4 26 Chaos gem
150 Gold
5
Binary Splashdown Binary Splashdown Throw out a burst of water that draws in foes before blasting into the sky and splashing down! Water Standard 8, 35 6.5s -4, 35, 20 27 Chaos gem
175 Gold
5
Bouncing Bubble Bouncing Bubble Throw out a bubble of water that bounces every time it strikes an enemy or wall! Water Standard 5 2s per charge 5 6s 25 Chaos gem
175 Gold
5
Bubble Barrage Bubble Barrage Rapidly fire a stream of explosive bubbles! Water Standard 10 0.5s per charge 15 25 Chaos gem
150 Gold
5
Bubble Blast Bubble Blast Surround yourself in a flurry of bubbles! Water Dash 5 6s per charge 12, 16 ~1s 17 Chaos gem
50 Gold
4
Calming Flow Calming Flow Enter a calming state where every last hit of your basic arcana lowers all cooldowns! Water Standard n/a 7.5s 4.25s 11 Chaos gem
150 Gold
2
Cardice Prime Cardice Prime Conjure a rapidly revolving ring of icy blades! Water Standard 3 7.5s 5 4s 12 Chaos gem
175 Gold
2
Cascading Blitz Cascading Blitz Blasts out a chain of water blobs before using them to pummel foes with a series of blows! Water Standard 10 6s 10, 15, 25 11 Chaos gem
150 Gold
2
Creeping Tendrils Creeping Tendrils Designed by Virtuoso Verdestrom, this arcana creates a tendril of water that binds and travels to any foes it hits! Water Standard 25, 5 6s 5 11 Chaos gem
150 Gold
2
Crystalline Balestra Crystalline Balestra Executes a double lunge with a sweeping slash of frost! Water Standard 30, 35 5.5s 26 Chaos gem
150 Gold
5
Dragon Surge Dragon Surge Unleash a pair of watery dragons that track and assault your foes! Water Signature 5, 2 10s 10 ~9s 26 Chaos gem
150 Gold
5
Frost Blade Frost Blade Summons icy blades that cut through enemies! Can be charged for boosted effect! Water Basic 7 0 8, 8, 16, 20 22 Chaos gem
50 Gold
5
Frost Fan Frost Fan Throw out a fan of frost daggers that freeze enemies! Water Signature 25 6s 30 0 Chaos gem
150 Gold
1
Frost Feint Frost Feint Race forward while leaving behind a frozen decoy! Water Dash 12 3.5s per charge 2s 10 Chaos gem
50 Gold
2
Frost Scimitar Frost Scimitar Throw out a rapidly spinning sword that slowly returns to you as it slices enemies in its path! Water Signature 15, 2 3.75s per charge 6, 8, 8, -12 21 Chaos gem
150 Gold
4
Frost Wing Frost Wing Race forward on frozen wings that unleash a cone of freezing feathers behind you! Water Dash 20 5.5s 20 17 Chaos gem
50 Gold
4
Frozen Bait Frozen Bait Lob a frozen decoy that lures in foes and giant sharks alike! Water Standard 5, 25, 25 7s -15, 25, 35 26 Chaos gem
150 Gold
5
Glacial Cross Glacial Cross Dash forward and conjure a colossal frozen fist to strike foes! Water Signature 50 6.5s 70, 10, 5 16 Chaos gem
150 Gold
3
Glacial Getaway Glacial Getaway Surf away on a radical board of ice, dragging enemies in your wake! Water Standard 5, 40 6.8s 1.6s Chaos gem
150 Gold
Heroic Maelstrom Heroic Maelstrom Burst into the air and summon a whirling ball of water to draw in and blast away your foes! Water Signature 10, 5 7s Chaos gem
Gold
Ice Dagger Ice Dagger Pierce foes with conjured ice daggers! Water Basic 6, 6, 8, 10 0 14, 14, 16, 20 17 Chaos gem
50 Gold
4
Ice Seekers Ice Seekers Summon seekers that home in on and freeze nearby enemies! Water Standard 15 5.5s 5 6s 11 Chaos gem
150 Gold
2
Ice Spear Ice Spear Conjure a spear of ice that impales foes and freezes them against walls! Water Signature 25, 25 6s 0, 5, -1 11 Chaos gem
150 Gold
1
Perfect Storm Perfect Storm Summon a storm of hail and ice shards that rains down on foes! Water Standard 5 6s 0 2.5s 17 Chaos gem
175 Gold
3
Permafrost Bulwark Permafrost Bulwark Encases you in an invulnerable block of permafrost that explodes and freezes nearby enemies! Water Standard 30 3.7s 26 Chaos gem
150 Gold
5
Rebounding Icicles Rebounding Icicles Conjure a series of icicles that cascade out and return to you! Water Signature 5 4.5s 25 0 Chaos gem
125 Gold
1
Rip Tide Rip Tide Unleashes a trio of water ripples! Water Basic 8, 7, 5 0 5 12 Chaos gem
50 Gold
3

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