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Wizard of Legend Wiki
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Calming Flow
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Calming Flow
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==Spell combos== * {{ItemLink|Fuelled Berserk}} increases the speed of your basic arcana and causes combos to repeat automatically. This massively improves Calming Flows effectiveness as cooldowns will be reset more often and it is much easier to use since the attack button can be held to perform multiple combos. * Basic arcana that execute a combo quickly (e.g. {{ItemLink|Bolt Rail}}, {{ItemLink|Spark Contact}}, {{ItemLink|Chaos Crusher}}, {{ItemLink|Earth Knuckles}}) help to maximise the amount of times that cooldowns are lowered in the active duration. ** {{ItemLink|Rip Tide}} and the enhanced version of {{ItemLink|Earth Knuckles}} will lower cooldowns on each cast, making them the most effective basics to use with Calming Flow. * Arcana that have cooldowns close to or below 2 seconds (notably {{ItemLink|Mortal Coil}}, {{ItemLink|Wind Flurry}}, {{ItemLink|Fading Petal}}, {{ItemLink|Ion Spike}}, {{ItemLink|Bubble Barrage}}) will be reset by only one basic combo, allowing you to cast them many times in quick succession. * {{ItemLink|Arc Sphere}} lingers long enough that you can use Calming Flow to cast another while the first is still active, allowing you to keep it on an enemy for a particularly long time. * "Fire and Forget" arcana such as {{ItemLink|Phantom Brigade}}, {{ItemLink|Phantom Squadron}}, {{ItemLink|Dragon Surge}} and {{ItemLink|Wind Sentry}} pair well with Calming Flow as the require almost no aiming to deal damage due to their auto targeting nature. This allows you to focus more on performing basic combos or dodging attacks when needed.
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