Wizard of Legend Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Useful pages
About Wizard of Legend
Enemies
Outfits
Stats
Arcana
All Arcana
Fire
Air
Earth
Lightning
Water
Chaos
Relics
All Relics
Offense
Defense
Misc
Cursed
Doctor
Fusion
More
Wizard of Legend Links
Official site
Discord
Early demo
Facebook
Kickstarter
Reddit
Steam
Twitter
Youtube
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Wizard of Legend Wiki
597
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Useful pages
About Wizard of Legend
Enemies
Outfits
Stats
Arcana
All Arcana
Fire
Air
Earth
Lightning
Water
Chaos
Relics
All Relics
Offense
Defense
Misc
Cursed
Doctor
Fusion
More
Wizard of Legend Links
Official site
Discord
Early demo
Facebook
Kickstarter
Reddit
Steam
Twitter
Youtube
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Chaos Trials
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Chaos Trials
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Strategy/Tips == For those having difficulty completing the Chaos Trials, certain basic strategies can help the player survive and complete the Trials. === Arcana === When picking starting arcana, be aware that some elements will face less resistance than others during the Trials because there are only three different elements utilized by the enemies during one attempt. For instance, fire arcana would be weak against water enemies, resisted by fire enemies, have normal effect against earth enemies, and are super effective against wind enemies. In comparison, earth arcana would be weak against wind enemies, resisted by earth enemies, but have normal effect against both fire and water enemies. For further comparison, lightning arcana would be weak on earth levels, have normal effect on fire levels and wind levels, but be strong on water levels. If one is having particular difficulty on certain levels, bringing starting arcana that benefits against that element might increase one's chances. Alternatively, a player could choose four different elements strong against each type of enemy in each of their starting arcana slots that deal damage (basic, dash(although less so), standard, and signature). Air, lighting, and water and fire are the elements that would be strong against the current enemy elements. Note, however, that lightning would be weak against earth, while water would be weak to electricity, resistant to itself, strong against fire, and have normal effect against earth. The player should prepare for the final section of the Chaos Trials (typically the most difficult) by taking note of the element of the final section and obtaining arcana that work well against that element. === Relics === Relic combos and synergy depend on whether one has the opportunity to obtain the specific relics. players can utilize the maximum benefit of relics by obtaining relics at certain times and discarding others when they cease to provide benefit. * Consider picking up relics that require killing enemies, obtaining healing, or other acts to "build up" that relics benefit (i.e. {{ItemLink|Tiny Crocodile Heart}}, {{ItemLink|Takeout Box}}, or {{ItemLink|Cartographer's Quill}}) in the earlier parts of the trial to ensure that you obtain the maximum benefit. Getting these items late game would likely not be worth the cost, or the potential benefit of obtaining a relic with immediate benefit. * Distinguish between relics that benefit only during the actual level and not against the boss. Relics that only provide short buffs when defeating regular enemies would not benefit during boss fights where those enemies are absent (i.e. {{ItemLink|Special Snowflake}}, {{ItemLink|Boots of Frenzy}}, {{ItemLink|Destructive Abacus}}, or {{ItemLink|Whimsical Explodium}}). * By the end of level 3-2, items that earn gold, reduce prices, and other level-specific benefits cease having benefit. After clearing level 3-2 and defeating the mini-boss, there is no need to earn more gold because the rest of the Chaos Trials would not have merchants. Therefore, items like {{ItemLink|Tears of Midas}} or {{ItemLink|Glove of Midas}} cease having any benefit. If available, sell these relics to the Cremire the Collector to earn extra gold to purchase other relics. The same should be done for relics that have level-specific benefits, such as {{ItemLink|Pathfinder's Map}}. Just like gold earning relics, there would be no need to have the map revealed because revealing the succeeding boss levels would not benefit the player. Other relics that cease having benefit on 3-2 include: {{ItemLink|Jewelry Box}}, {{ItemLink|Hummingbird Feather}}, and {{ItemLink|Charming Teddy Bear}}. * There are a number of cursed relics that, when picked up at the conclusion of level 3-2, bare no negatives against the player. Just like how items that provide increase gold or price reductions become less useful past level 3-2, the negative aspect of all cursed items that would burden gaining gold or increase prices would be negated. These items include: {{ItemLink|Golden Armor of Envy}}, {{ItemLink|Golden Saber of Envy}}, {{ItemLink|Ominous Loan Note}}, and {{ItemLink|Armor of Greed}}. With no further need for gold, essentially all of these items are just beneficial and free. Another cursed relic that has its benefit outweigh the negative after level 3-2 is {{ItemLink|Paronomasicon}}, because although it increases damage from all enemies, the increased damage against Council Members may outweigh it (or at least it would not be wasted when still needing to fight against regular enemies).
Summary:
Please note that all contributions to the Wizard of Legend Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab