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Attacks[edit | edit source]
The Coffin Knight's sole attack is to jump in the air and attempt to land on you dealing 50 damage. The spot where it will land is marked with a red target, or you can just assume it's where you're standing. They are immune knockback.
Variants[edit | edit source]
The Coffin Knight has no variants.
Strategies[edit | edit source]
If you have the Hummingbird Feather or Evading Zephyr you can stand over a pit and move off when the Knight attacks. If done correct he can fall into the pit. If there are two Knights and you do not have the Feather, standing next to a pit will often cause one to fall in.
Additionally, with the right timing dashing over a pit can cause the Knight to 'predict' itself right into a chasm.
You can also simply take advantage of the limited range of the Coffin Knight's jump to trick them into falling into a pit.
Additional notes[edit | edit source]