Creeping Tendrils

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Creeping Tendrils
Creeping Tendrils.png
Designed by Virtuoso Verdestrom, this arcana creates a tendril of water that binds and travels to any foes it hits!
Element Water Water.png
Type Standard
Subtypes Melee
Damage 25, 5, 5
Hit Count ?
Cooldown 6
Knockback 5
Duration 0, 2.45, 2.55
Cost 11 Chaos gem.png
175 Gold.png
Pool 2
Tendrils spin faster and deal more damage!
Cost 200 Gold.png

Creeping Tendrils is a Standard Water Arcana in Wizard of Legend

Description[edit | edit source]

A melee attack that if successfully hit, creates a tendril of water that spins around the last target hit by it for a limited time. The tendril despawns if the last enemy hit dies. (Everything hit is stunned)

Strategies[edit | edit source]

Creeping tendrils pairs quite well with volt pinball, latch one enemy with tendrils when you initially enter a room, knock them around with pinball and maybe air spinner, tendrils touch the rest of the enemies in the room, and it's cleared.

Spell combos[edit | edit source]

Item combos[edit | edit source]

Additional notes[edit | edit source]