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|Hurl a rapidly revolving air current that returns to you!|
|Creates an additional boomerang before returning to you!|
Description[edit | edit source]
Hurl a rapidly revolving air current in the direction you are aiming which returns back to the player after a set distance. The air current hits twice, once when thrown out and once when returning back, dealing 15 damage on each hit.
If enhanced, a secondary air current which deals 10 damage is created when the first air current returns to the player.
Charged Signature: Hurl 5 revolving air currents in an arc in front of you, all the secondary air currents return in sync.
Strategies[edit | edit source]
This arcana, as one of the "boomerang" arcana, is excellent for its ability to strike and gather all foes in a room due to its large area covered. Use it to initiate a battle or kite foes together to maximize damage while grouping foes tightly together for a follow-up. This arcana stands out from other boomerang arcana for its relatively fast cooldown and high signature charge, making it useful for Signature-focused builds.
To maximize damage of the charged Signature version, cast it as close to the target as possible.
Spell combos[edit | edit source]
- Air Spinner pairs well with other "boomerang" arcana ( Tracer Barrage, Frost Scimitar, Twin Turbines or Razor Petals) since several projectiles from them can be active at once, causing high damage a large area.
Item combos[edit | edit source]
- Gloves of Gambit increases the damage of the air currents.
- Reinforced Bracers allows Air Spinner to destroy all enemy projectiles.