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Wizard of Legend Wiki
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Deferred Dynamo
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Deferred Dynamo
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==Strategies== Deferred Dynamo is a great arcana to initiate a combo with as the orb will hitsun the enemy, opening them up for attack and the stream of lightning will deal continuous damage to them while you perform other arcana. Due to the high knockback from both the orb and the stream, Deferred Dynamo can easily knock enemies into pits or hazards. The stream lasts for a rather long duration. This allows you to single out particularly troublesome enemies and keep them hitstunned for several seconds, preventing them from attacking. You can either follow up on the enemy to ensure that they are taken out or you can use this time to deal with enemies without the threat of the other attacking you. Lining up enemies can cause the stream to hit multiple targets. The enhanced version is a good means of keeping an enemy hitsunned in place since it will keep enemies near the orb instead of pushing them away like the unenhanced version. This makes it more effective at opening up enemies or setting them up for a follow-up but to compensate for this it cannot be used to keep enemies away of push them into pits. The Charged Signature is excellent at locking down an entire room of enemies for a long time due to its wide coverage and many hits. Unlike other projectile spread signatures ({{ItemLink|Gust Volley}}, {{ItemLink|Frost Fan}} and {{ItemLink|Mark of Discord}}) it cannot be "shotgunned" at close range of a single target to deal high damage since only one orb can hit an enemy at a time, causing it to deal lacklustre single target damage (~110) for a Charged Signature.
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