Dragon Dive
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Dragon Dive | |
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Summon a tunneling dragon that drives away foes! | |
Basic | |
Element | Earth ![]() |
Type | Standard |
Subtypes | dragon |
Damage | 8 |
Hit Count | up to 8 |
Cooldown | 6s |
Knockback | 25 |
Cost | 10 ![]() 125 ![]() |
Pool | 1 |
Enhanced | |
Summons dual dragons that travel further! | |
Damage | 8 |
Hit Count | up to 10 |
Cost | 150 ![]() |
Dragon Dive is a Standard Earth Arcana in Wizard of Legend
Description[edit | edit source]
Summon a tunnelling stone dragon that moves along the ground in a straight line, dealing up to 8 hits of 8 damage and pushing enemies along with it.
If enhanced, a second dragon is summoned beside the first and the dragons travel further, allowing them to hit up to 10 times.
Strategies[edit | edit source]
Dragon dive can be used to group enemies up since they are pushed along by the dragon. This can also be used to push enemies into pits.
Try to line up enemies before using Dragon Dive to ensure that all of them are hit.
The dragon will stop whenever it hits an enemy that is not affected by knockback and will deal all remaining hits of damage to them.
Spell combos[edit | edit source]
Gale-force Alignment can be used to line up enemies for Dragon Dive.
Item combos[edit | edit source]
Wings of Icarus heals you whenever you push an enemy into a pit.
Additional notes[edit | edit source]
- Unlike several other wave based arcana, Dragon Dive does not travel over pits.