Engulfing Fissure

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Engulfing Fissure
Engulfing Fissure.png
Strike the ground, creating a burning fissure that ensnares nearby enemies!
Basic
Element Fire Fire.png
Type Standard
Subtypes ?
Damage 4
Hit Count ?
Cooldown 3.6s per charge
Knockback -3, -10
Cost 11 Chaos gem.png
150 Gold.png
Pool 2
Enhanced
Each fissure lasts longer and deals additional damage!
Damage 4
Hit Count 8
Cost 175 Gold.png

Engulfing Fissure is a Standard Fire Arcana in Wizard of Legend

Description[edit | edit source]

This arcana passively builds up charges to a maximum of 4. Each cast uses one charge, placing a small fire trap on the ground which activates after a short delay. When an enemy hits a trap it explodes, locks the enemy in place and deals 6 hits (8 if enhanced) of 4 damage before releasing the enemy.

Up to four traps can be active at once and they can be placed on top of each other to stack damage.

Strategies[edit | edit source]

The very short range of Engulfing Fissure makes it risky to place traps directly under enemies. To avoid getting too close , place traps away from enemies and try to lure them into the traps.

Before summoning a miniboss consider placing all the traps at the area where it spawns. This will deal damage to the miniboss as soon as it spawns. However this is less effective against Counter Rogue and Burst Mage at rank 2 or higher as both teleport away from their spawn location.

Stacking all the traps under a boss during their opening can allow for additional damage to be dealt while you are using other arcana against them.

Spell combos[edit | edit source]

Item combos[edit | edit source]

Additional notes[edit | edit source]