Evading Zephyr

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Evading Zephyr
Evading Zephyr.png
Summon a current of air that causes all incoming attacks to miss while you are moving or using basic arcana!
Element Air Air.png
Type Standard
Subtypes ?
Damage ?
Hit Count ?
Cooldown 12
Knockback ?
Duration 4
Cost 26 Chaos gem.png
150 Gold.png
Pool 5
Increases movement speed and allows you to run over pits!
Cost 175 Gold.png

Evading Zephyr is a Standard Air Arcana in Wizard of Legend

Description[edit | edit source]

When active, Evading Zephyr increases move speed and, while moving or basic attacking, evades all attacks.

Strategies[edit | edit source]

Can be used to directly tank enemy attacks and allow you to counter with basic attacks. For example, Flame Empress Zeal's Meteor Slam can be completely ignored. Note that this lasts for 4 seconds and the meteors last for 5. This can also be used to buy time for cooldowns of other spells.

Spell combos[edit | edit source]

Scales of Babylon decreases the cooldown of all arcana, making evading zephyr's effect more useful.

Item combos[edit | edit source]

  • Covert Ops Mask evading a crit will proc the mask for guaranteed crits for 3 seconds
  • Neve's Quartz increases movement by 28% in addition to the spells increased move speed
  • Demi's Teapot increases the duration of Evading Zephyr from 4 seconds to 5.6 seconds, allowing you to completely ignore Zeal's Meteor Slam

Additional notes[edit | edit source]