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Flame Fusion

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Flame Fusion
Flame Fusion.png
Fire off a fireball, followed by a flaming arrow that can be fused to release a burst of arrows!
Basic
Element Fire Fire.png
Type Standard
Subtypes Projectile
Damage 28, 10, 16 (burn)

12, 28 (burn)

Hit Count 6
Cooldown 6s
Knockback 15, 25, 25
Cost 27 Chaos gem.png
175 Gold.png
Pool 5
Enhanced
Fusion releases even more arrows!
Damage 28, 10, 16 (burn)

12, 28 (burn)

Hit Count 8
Cost 200 Gold.png

Flame Fusion is a Standard Fire Arcana in Wizard of Legend

Description[edit | edit source]

Release a slow moving fireball in the direction you are aiming dealing 28 damage, followed by a kick firing a flame arrow which deals 10 damage. Both projectiles inflict level 1 burn.

If the initial arrow and the fireball collide, 5 (7 if enhanced) arrows are released from the fireball in a wide spread each dealing 12 damage and inflicting level 2 burn.

Strategies[edit | edit source]

This is a very "general purpose" arcana as it is both very effective at dealing with groups of enemies and inflicting high damage to a single target.

The optimal range for this arcana just further than point-blank range. Enemies at optimal range will be hit by both the fireball and most of the arrows released, allowing for the highest damage to be dealt.

The arrow fired by the kick can be aimed separately to the fireball by changing the direction you are aiming mid-cast. This allows you to attack enemies that are in different directions if necessary.

Increasing your critical hit chance via Awe, Analytical Monocle etc can drastically increase the damage of Flame Fusion as each projectile has its chance to crit calculated separately.

This is a good spell for charging the signature meter while also dealing a good chunk of damage.

Spell combos[edit | edit source]

  • Fading Petal and Gust Burst have great synergy with Flame Fusion as they pull enemies into Flame Fusion's optimal range, allowing them to be hit by both the fireball and the arrows.

Item combos[edit | edit source]

Additional notes[edit | edit source]

  • The highest damage possible for Flame Fusion is 118. This is dealt by the fireball, 1 tick of lv 1 burn, the 5 arrows and a full lv 2 burn (28+1x2+5x12+7x4).
    • This shows an interesting interaction between the different levels of burn, as the lv 1 burn is immediately overridden when lv 2 burn is applied.
  • It may be possible to trigger the burst of arrows if a one player's arrow collides with another player's fireball.
  • Relics that guarantee critical hits such as Singing Bowl or Covert Ops Mask will only cause the initial fireball to crit. The arrows will not deal critical damage.