Glacial Cross

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Glacial Cross
Glacial Cross.png
Dash forward and conjure a colossal frozen fist to strike foes!
Element Water (Ice) Water.png
Type Signature
Subtypes Melee
Damage 50, 10, 30
Hit Count ?
Cooldown 6.5
Knockback 70, 10, 5
Cost 17, 75 Chaos gem.png
175 Gold.png
Pool 3
Fist explodes and fires off a cone of ice shards!
Cost 200 Gold.png

Glacial Cross is a Standard Water Arcana in Wizard of Legend

Description[edit | edit source]

Dash forward and deliver a icy punch dealing 50 damage while freezing foes and knocking them back.

If enhanced, at the end of the punch, three ice shards will fly out in a tight pattern, dealing 10 damage each.

Charged Signature: Deliver three punches, with the first two dealing 30 damage each and the final dealing 50 damage. Each punch flings out three shards of ice that can deal up to 30 additional damage per punch.

Strategies[edit | edit source]

This arcana is fantastic for its crowd control potential against troublesome foes. Use it to freeze a foe into a corner of a room or fling them into a pit. To maximize damage, group foes tightly together so that they are all hit. Note that certain foes such as Ghouls or Roller Slimes may often interrupt this arcana; be wary of using it against these foes.

For the charged Signature version, the player will drastically slow down once they hit a foe to improve reliability.

Spell combos[edit | edit source]

  • Storm Draft is a good follow-up after foes have been knocked back to a wall.

Item combos[edit | edit source]

Additional notes[edit | edit source]