Gust Burst

From Wizard of Legend Wiki
Jump to: navigation, search

This article is a stub. You can help Wizard of Legend Wiki by expanding it.

Gust Burst
Gust Burst.png
Dash forward with such force that enemies in the area are pulled into your wake!
Element Air Air.png
Type Dash
Subtypes movement
Damage 5, 10
Hit Count 2
Cooldown 3.5s per charge
Knockback -20, 50
Cost 20 Chaos gem.png
125 Gold.png
Pool 4
Creates a secondary burst on landing!
Damage 5, 10, 5
Hit Count 3
Cost 150 Gold.png

Gust Burst is a Dash Air Arcana in Wizard of Legend

Description[edit | edit source]

This arcana passively builds up charges to a maximum of 2. Each cast uses one charge, causing you to dash forward in the direction you are moving, leaving behind burst of air which pulls enemies together and deals 5 damage. Enemies caught by the burst are then pushed towards you by a draught of air, dealing 10 damage.

If enhanced, you create a second burst of air at the end of the dash, which also deals 5 damage.

Strategies[edit | edit source]

This dash works well to pull enemies into range of close range arcana.

Since this dash pulls enemies with you, it may be difficult to flee from danger if enemies are close to you.

Enemies can be pushed into pits by dashing over them when they are in range of Gust Burst.

Spell combos[edit | edit source]

  • Burn Cycle or Shearing Chain are excellent for following-up on enemies pulled by Gust Burst.
  • Gust Burst pulls enemies into the perfect range for Flame Fusion to deal maximum damage.

Item combos[edit | edit source]

Additional notes[edit | edit source]

  • Gust Burst is one of the few dash arcana that has 2 charges by default.