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|Conjure a spear of ice that impales foes and freezes them against walls!|
|Damage||25, 0, 25|
|Knockback||0, 5, -1|
|Spear is larger, moves faster, and deals more damage!|
Description[edit | edit source]
Summons and hurl a piercing spear of ice that does 25 damage while dragging foes until it hits a wall and explodes, dealing another 25 damage and freezing foes.
If enhanced, the spear will be considerably larger and faster while dealing 31 damage on both ticks instead.
Charged Signature: Summon a volley of 5 ice spears that are hurled in quick succession in a tight spread, dealing increased damage and freezing for a longer period.
Strategies[edit | edit source]
This arcana, while challenging to aim, has fantastic range and crowd control potential. This arcana can be used from outside foes' aggo range to essentially remove them from the fight for a period due to its range. To maximize damage, line up foes as straight as possible to take advantage of this arcana's piercing properties and aim to pin foes over a pit if possible. Avoid pinning foes against walls the player cannot see, as if the foe is not defeated, they will continue to pursue the player once they un-freeze, potentially catching the player off-guard.
For the charged Signature version, note that the player will not be able to dash out of the attack mid-cast. As such, be sure it is safe to cast as the charged Signature has a noticeable cast time.
Note that for all variants, large enemies such as mini-bosses or Council members will not be dragged nor frozen, the spear will simply explode upon impact dealing full damage.
Spell combos[edit | edit source]
- Wave Front will pack foes together tightly.
- Heroic Blaze can be used as a follow-up against a group of pinned foes.
- Frost Fan will freeze foes, allowing the player to line up the best angle.
Item combos[edit | edit source]
Additional notes[edit | edit source]
- This attack can be held for an indefinite amount of time.