Ion Spike

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Ion Spike
Ion Spike.png
Generate a charged orb that syncs up with nearby orbs before releasing a stream of lightning!
Basic
Element Lightning Lightning.png
Type Standard
Subtypes none
Damage 6
Hit Count 5
Cooldown 4s per charge
Knockback ?
Cost 11 Chaos gem.png
150 Gold.png
Pool 1
Enhanced
Orbs now spawn a trio of extra orbs on targets they hit!
Damage 6, 16 (shock), 2
Hit Count 10
Cost 175 Gold.png

Ion Spike is a Standard Lightning Arcana in Wizard of Legend

Description[edit | edit source]

This arcana passively builds up charges up to a maximum of 3. Each cast uses one charge, placing a small orb of electricity in font of you. After a 1 second delay the orb fires out a piercing stream of lightning which deals 5 hits of 6 damage.

If enhanced, the main lightning stream deals 1 hit of 6 damage and applies shock. If it hits an enemy, 3 additional orbs are created around the target that simultaneously fire 3 streams of lighting at them, each stream deals 3 hits of 2 damage.

Strategies[edit | edit source]

Due to its very short cast time, Ion Spike can be quickly weaved between other arcana in a combo to increase the damage and hits deals.

Grouping enemies tightly together can allow the lightning streams to hit multiple enemies at once, maximising damage.

  • Doing this with the enhanced version can cause extremely high damage to be dealt (~200 - 300 depending on the amount of enemies hit) to all enemies due to the large number of overlapping orbs spawned by the initial hit.

Try to keep enemies hitstunned with your basic arcana to prevent them from moving out of Ion Spike's area. Other methods of immobilising enemies such as freeze or entanglement will also be useful to ensure that Ion Spike hits its target.

Spell combos[edit | edit source]

Item combos[edit | edit source]

  • Ring of Reserves adds 1 additional charge, taking the total up to 4.
  • Indra's Copper Pipe increases the damage and duration of the shock applied by the enhanced version of Ion Spike.

Additional notes[edit | edit source]

  • Singing Bowl only causes the first stream of lightning from the enhanced version to deal a critical hit, greatly reducing its effectiveness.
  • Stacking multiple orbs on a single enemy with the enhanced version actually deals less damage than the unenhanced version since only 1 instance of shock is applied to the enemy.