|The Thundering Keep Update was released on January 16, and included a lot of new stuff and changes to old stuff. Please bear with us as the wiki is updated, and these red links and outdated info are cleaned up. Or if you're feeling adventurous and helpful, you're welcome to jump in and start editing things yourself!|
|This article is a stub. You can help Wizard of Legend Wiki by .|
|Using a fully charged signature arcana heals you instead of producing a signature spell!|
Description[edit | edit source]
Prevents casting of a charged signature. Casts a normal signature and heals 5% of max HP.
Strategies[edit | edit source]
Item combos[edit | edit source]
- Albert's Formula will provide continuous healing when one's signature is used. However, use of the signature may cancel the continuous healing until signature is gained again.
- Volatile Gemstone increases signature charge rate allowing for quicker heals while ignoring the downside of the reduced damage.
- Surefire Rocket prevents signature charge from decaying, increasing overall rate of healing.
Spell combos[edit | edit source]
Will fully replenish charge based signatures, such as Distortion Beam.
Additional notes[edit | edit source]
Secret Wild Card decreases signature charge rate but the signature can be used twice per charge. It would seem that this relic would combo with regenerative inkwell allowing for two heals, but this is not the case.