Wizard of Legend Wiki
Advertisement

This article is a stub. You can help Wizard of Legend Wiki by expanding it.

Seismic Entry
Seismic Entry
Arcana
ElementEarth Earth
TypeSignature
SubtypesMelee, Jump, movement
DescriptionLaunch into the air and crash down on all nearby foes to stun them!
Damage50
Hit Count1
Knockback10
Cooldown5.5s
Cost11 Chaos gem
150 Gold
Pool2
Enhanced
DescriptionLaunches even higher and summons rippling earth waves on landing!
Damage50, 5
Hit Count4
Knockback10, 1

Seismic Entry is a Signature Earth Arcana in Wizard of Legend.


Description[ | ]

Summon a rock to propel yourself into the air before crashing down which deals 50 damage and stuns all enemies in a radius around you.

If enhanced, a hexagonal shock wave is created when you crash down which deals 3 additional hits of 5 damage.

Charged Signature: Perform 3 consecutive leaps. The direction of each leap can be altered by moving your aim while its is being cast.

Strategies[ | ]

As its name suggests, Seismic Entry is excellent for entering a fight as all enemies around you will be stunned, giving you ample time to select targets and follow-up with other arcana.

While you are airborne you are unable to be damaged. This allows you to jump over attacks to avoid taking damage from them.

Seismic Entry can be used in place if no direction is pressed on a controller or if the cursor is placed close to the player. Otherwise it will move you a short distance forward.

All the leaps of the Charged Signature can be stacked on top of each other if no direction is pressed or if pressing up against a wall. This concentrates all its damage on a single target instead of spreading it over a large area.

Spell combos[ | ]

Item combos[ | ]


Advertisement