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Spike Track

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Spike Track
Spike Track.png
Tear forward and leave behind a trail of earthen spikes!
Element Earth Earth.png
Type Dash
Subtypes movement
Damage 30
Hit Count 1
Cooldown 5s
Knockback 10
Cost 20 Chaos gem.png
125 Gold.png
Pool 4
Spikes continue to form even after dash is complete!
Cost 150 Gold.png

Spike Track is a Dash Earth Arcana in Wizard of Legend

Description[edit | edit source]

Dash forwards in the direction you are moving, leaving behind a trail of rocky spikes that deals 30 damage.

If enhanced, the trail extends in front of you for, doubling its length.

This arcana can still be when on cooldown, but the spikes will not be created.

Strategies[edit | edit source]

Since the spikes are formed in a line behind you, the only way to deal damage is top dash through enemies.

Spike Track is not good at dealing with groups of spread out enemies due to the narrow are a covered by the spikes. Try to make enemies more manageable by grouping them together, this allows the spikes to hit all of them at once.

The enhanced version can be used to "snipe" enemies from afar as you move towards them.

Spike Track deals high enough damage to stun most enemies.

Spell combos[edit | edit source]

Item combos[edit | edit source]

Additional notes[edit | edit source]

  • Spike track has the highest base damage of any dash arcana.
  • Despite emerging from the ground, the spikes can travel over pits.