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List of stats[edit | edit source]
Armor[edit | edit source]
- Not to be confused with defense
Armor reduces all incoming damage from an attack by a percentage multiplier. Incoming damage is always rounded up so if the reduction is less than 1, this will have no effect.
Cooldown Reduction[edit | edit source]
Cooldown Reduction reduces the base time between consecutive casts of an arcana by a percentage.
Crit chance[edit | edit source]
Critical hit chance is the likelihood that an attack will hit critically, having its damage multiplied by 150% (+bonus crit damage).
Crit damage[edit | edit source]
Critical damage multiplier increases the damage of an attack by a percentage when the attack critically hits, stacking additively with the base 150% crit damage modifier.
Damage[edit | edit source]
Damage is the amount of health that would be removed from an entity when struck by a spell or hazard, before any modifiers such as elemental type, defense, or other relic effects.
Defense[edit | edit source]
- Not to be confused with armor
Defense reduces all incoming damage by a flat amount. In most cases, damage taken cannot be reduced below 1.
Evade[edit | edit source]
Evasion adds a chance that an attack will miss completely, triggering no damage, knockback, or status effect. Also grants brief immunity to attacks of the same type.
- It is possible to gain 100% evade chance, preventing all damage.
- However, it will not prevent damage from falling into a pit.
Health[edit | edit source]
Health is the amount of damage an entity can take before being defeated.
Run speed[edit | edit source]
Run speed affects how quickly an entity can move around without the use of any arcana.