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Your wizard has various stats that can be modified by Relics, Outfits, and some Arcana. There is no way to see your stats in game.

List of stats[edit | edit source]

Armor[edit | edit source]

Armor reduces all incoming damage from an attack by a percentage multiplier. Incoming damage is always rounded up so if the reduction is less than 1, this will have no effect.

Cooldown Reduction[edit | edit source]

Cooldown Reduction reduces the base time between consecutive casts of an arcana by a percentage.

Crit chance[edit | edit source]

Critical hit chance is the likelihood that an attack will hit critically, having its damage multiplied by 150% (+bonus crit damage).

Crit damage[edit | edit source]

Critical damage multiplier increases the damage of an attack by a percentage when the attack critically hits, stacking additively with the base 150% crit damage modifier.

Damage[edit | edit source]

Damage is the amount of health that would be removed from an entity when struck by a spell or hazard, before any modifiers such as elemental type, defense, or other relic effects.

Evade[edit | edit source]

Evasion adds a chance that an attack will miss completely, triggering no damage, knockback, or status effect. Also grants brief immunity to attacks of the same type.

  • It is possible to gain 100% evade chance, preventing all damage.
  • However, it will not prevent damage from falling into a pit.

Health[edit | edit source]

Health is the amount of damage an entity can take before being defeated.

Run speed[edit | edit source]

Run speed affects how quickly an entity can move around without the use of any arcana.

Trivia[edit | edit source]

  • Prior to V1.2 there was an additional stat, Defense, which reduced incoming damage by a flat amount. It was removed due to frequent confusion with Armor.