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Wizard of Legend Wiki
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Ward of Lightning
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Ward of Lightning
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{{stub}} {{Infobox arcana | name = Ward of Lightning | image = Ward of Lightning.png | description = Summon a lightning ward that shocks foes randomly and increases all lightning damage done in the area! | element = Lightning | type = Standard | subtypes = Summon, Buff | damage = 20, 16 (shock) , 10 | hitCount =1 | knockback = | cooldown = 8s | duration = 8s | gemCost = 25 | goldCost = 125 | goldCostEnhanced = | pool = 5 | enhancedDescription = Ward area is increased and also increases earth damage done in the area! | enhancedDamage = | enhancedHitCount = | enhancedKnockback = | enhancedDuration = }} '''Ward of Lightning''' is a Standard [[Lightning]] [[Arcana]] in [[Wizard of Legend]] ==Description== Summon 1 stationary ward of lightning in front of you. The ward creates a large burst of electricity when it is summoned which deals 20 damage and applies level 3 [[Status effects#Shock|shock]]. Lightning strikes are randomly called down in the area of the ward which each deal 10 damage. Enemies take 20% more damage from [[lightning]] attacks when within its area of effect. If enhanced, enemies also take 20% damage from [[earth]] attacks and the ward's area is much larger. The ward lasts for 8 seconds before disappearing. Wards have 50 health and can be destroyed by enemy attacks. ==Strategies== Place wards in a room before a fight and try to keep enemies within its area to increase damage from other arcana. Ward of Lighting can act as a means of quickly immobilizing large groups enemies via its shock, even if you don't utilize it damage boost. Its ability to consistently deal damage and deny area is somewhat unreliable due to the randomness of the lighting strikes. Placing a ward on a boss at the beginning of their downphase can help to maximize damage dealt by your combo. Prioritise picking up lightning and/or earth arcana when using Ward of Lightning to benefit from its damage increase. ==Spell combos== * Generally, you'll want to use lightning arcana as they'll benefit from the ward's effect. ** Try to use arcana that have little knockback so you can keep enemies within the wards area of effect. Arcana that cover a large area such as {{ItemLink|Shock Nova}}, {{ItemLink|Laced Lightning}}, {{ItemLink|Thunder Drop}} or {{ItemLink|Arc Sphere}} can also be effective as they cover the entire area of the ward. * Even though they don't gain increased damage from Ward of Lightning, {{ItemLink|Fading Petal}} and {{ItemLink|Tearing Whirlwind}} can be very effective at pulling enemies into the ward's area of effect. ==Item combo== * {{ItemLink|Sparking Sprite Etra}}, {{ItemLink|Sleepy Thunderstone}} and {{ItemLink|Cabi's Citrus Sweets}} also deal more damage when their targets are within the ward's radius. * {{ItemLink|Indra's Copper Pipe}} increases the duration of the shock applied by the initial burst. *{{ItemLink|Demi's Teapot}} increases the wards duration to 11.2 seconds. *{{ItemLink|Grimoire of Ruin}} increases the damage of the ward's attacks. *{{ItemLink|Archaic Cheat Sheet}} reduces the cooldown to 6 seconds. *{{ItemLink|Yuna's Storybook}} increases the duration that the ward is active for to 16 seconds. *{{ItemLink|Pop-up Primer}} causes 2 wards to be summoned, with their areas overlapping. *{{ItemLink|Vampire's Cookbook}} heals you whenever a ward kills an enemy. ==Additional notes== * The ward increases the damage of its own attacks. * If the areas of several wards overlap, they still only increase damage by 20%. * Damage inflicted by [[Status effect#Shock|shock]] is also increased by the ward. * In versus mode, wards can only be damaged by arcana that deal damage from above ({{ItemLink|Crashing Meteor}}, {{ItemLink|Dragon Fall}}, {{ItemLink|Thundering Chain}} and most [[jump]] arcana). They can take damage from any enemy attack in the Chaos Trials. * Its cooldown starts immediately after being summoned so if it expires without being destroyed, it can be immediately replaced. {{Nav arcana}} [[Category:Summon arcana]]
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