Ward of Stones

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Ward of Stones
Ward of Stones.png
Form a ward of earth that periodically stuns foes and increases all earth damage done in the area!
Element Earth Earth.png
Type Standard
Subtypes summon, buff
Damage 25, 5
Hit Count 4
Cooldown 8s
Knockback ?
Duration 8s
Cost 25 Chaos gem.png
125 Gold.png
Pool 5
Ward area is increased and also increases air damage done in the area!
Cost 150 Gold.png

Ward of Stones is a Standard Earth Arcana in Wizard of Legend

Description[edit | edit source]

Summon 1 stationary ward of earth in front of you. The ward deals 25 damage when it is summoned and creates and earthquake every 2 seconds that deals 5 damage and stuns foes. Enemies take 20% more damage from earth attacks when within its area of effect.

If enhanced, enemies also take 20% damage from air attacks and the ward's area is much larger.

The ward lasts for 8 seconds before disappearing.

Wards have a set amount of health and can be killed by enemy attacks.

Strategies[edit | edit source]

Place wards in a room before a fight and try to keep enemies within its area to increase damage from other arcana.

Placing a ward on a boss at the beginning of their downphase can help to maximise damage dealt by your combo.

Prioritise picking up earth and/or air arcana when using Ward of Stones to benefit from its damage increase.

Spell combos[edit | edit source]

  • Generally, you'll want to use earth arcana as they'll benefit from the ward's effect.
  • Fading Petal, Tearing Whirlwind and Gust Burst can be very effective at pulling enemies into the ward's area of effect and will gain a damage bonus from the enhanced version.

Item combos[edit | edit source]

Additional notes[edit | edit source]

  • The ward increases the damage of its own attacks.
  • If the areas of several wards overlap, they still only increase damage by 20%.