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Ward of Stones
Ward of Stones
Arcana
ElementEarth Earth
TypeStandard
Subtypessummon, buff
DescriptionForm a ward of earth that periodically stuns foes and increases all earth damage done in the area!
Damage25, 5
Hit Count4
Cooldown8s
Duration8s
Cost25 Chaos gem
125 Gold
Pool5
Enhanced
DescriptionWard area is increased and also increases air damage done in the area!

Ward of Stones is a Standard Earth Arcana in Wizard of Legend

Description

Summon 1 stationary ward of earth in front of you. The ward deals 25 damage when it is summoned and creates and earthquake every 2 seconds that deals 5 damage and stuns foes. Enemies take 20% more damage from earth attacks when within its area of effect.

If enhanced, enemies also take 20% damage from air attacks and the ward's area is much larger.

The ward lasts for 8 seconds before disappearing.

Wards have 50 health and can be destroyed by enemy attacks.

Strategies

Place wards in a room before a fight and try to keep enemies within its area to increase damage from other arcana.

Placing a ward on a boss at the beginning of their downphase can help to maximise damage dealt by your combo.

Prioritise picking up earth and/or air arcana when using Ward of Stones to benefit from its damage increase.

Spell combos

  • Generally, you'll want to use earth arcana as they'll benefit from the ward's effect.
  • Fading Petal Fading Petal, Tearing Whirlwind Tearing Whirlwind and Gust Burst Gust Burst can be very effective at pulling enemies into the ward's area of effect and will gain a damage bonus from the enhanced version.

Item combos

Additional notes

  • The ward increases the damage of its own attacks.
  • If the areas of several wards overlap, they still only increase damage by 20%.
  • Damage inflicted by poison is also increased by the ward.
  • In versus mode, wards can only be damaged by arcana that deal damage from above (Crashing Meteor Crashing Meteor, Dragon Fall Dragon Fall, Thundering Chain Thundering Chain and most jump arcana). They can take damage from any enemy attack in the Chaos Trials.
  • Its cooldown starts immediately after being summoned so if it expires without being destroyed, it can be immediately replaced.


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