Wind Flurry

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Wind Flurry
Wind Flurry.png
Unleash a quick salvo of cutting winds!
Basic
Element Air Air.png
Type Signature
Subtypes Projectile
Damage 5
Hit Count 7
Cooldown 0.3s per charge
Knockback 3, 1, 75
Cost 10 Chaos gem.png
125 Gold.png
Pool 1
Enhanced
Projectiles pierce enemies but attack range is lowered!
Cost 150 Gold.png

Wind Flurry is a Standard Air Arcana in Wizard of Legend

Description[edit | edit source]

This arcana passively builds charges, up to a maximum of 7. When cast, this arcana uses all charges built up. Each charge fires 1 blade of wind which travels a limited distance and deals 5 damage on impact.

If enhanced, each wind blade pierces enemies but travels a shorter distance.

Charged Signature: Uses all charges to launch a rapid salvo of 20 blades. The blades deal increased damage, home into enemies and ricochet off walls.

Strategies[edit | edit source]

Due to the fast fire rate of Wind Flurry it can be used between other arcana to increase the damage of a combo without interrupting the flow of combat.

Since the blades of the enhanced version pierce, try to line up of group together enemies to maximise damage to all of them. Be mindful of the reduced range and move close to enemies before casting Wind Flurry.

This arcana can still be aimed while firing a salvo, allowing you to hit enemies all around you.

Spell combos[edit | edit source]

Item combos[edit | edit source]

Additional notes[edit | edit source]