Wind Sentry
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Wind Sentry | |
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Throw a projectile that shoots enemies in the area! | |
Basic | |
Element | Air ![]() |
Type | Standard |
Subtypes | Projectile |
Damage | 5 |
Hit Count | 12 |
Cooldown | 5s |
Knockback | ? |
Cost | 26 ![]() 150 ![]() |
Pool | 5 |
Enhanced | |
Increases max number of winds that can be unleashed! | |
Damage | 5 |
Hit Count | 15 |
Cost | 175 ![]() |
Wind sentry is a Standard Air Arcana in Wizard of Legend
Description[edit | edit source]
Throw out a projectile in the direction you are aiming which can release up to 12 blasts of wind (15 if enhanced) similar to Wind Flurry, at enemies, dealing 5 damage each and knocking enemies back. The projectile will be destroyed upon hitting a wall or releasing all blasts of wind.
If the wind travels a set distance without releasing all winds it will explode, releasing all remaining winds in a circle around it.
Strategies[edit | edit source]
Wind Sentry is a great "fire and forget arcana" as it will automatically target enemies in a large area.
It's high knockback is perfect for knocking enemies into pits or dispersing large groups of enemies.
This arcana can make dealing with Master Sura's Null Flash Agents very easy due to its auto targeting ability.
The winds pierce enemies allowing them to hit multiple enemies, which make this arcana able to do high damage to clusters of enemies.
Spell combos[edit | edit source]
- Arcana that can group enemies together such as
Tearing Whirlwind,
Glacial Cross,
Dragon Dive etc are useful to setup Wind sentry to deal high damage.
Item combos[edit | edit source]
Gloves of Gambit increases the damage of the winds.
Wings of Icarus will heal you every time you knock an enemy into a pit.