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Wizard of Legend Wiki
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==Basic enemies== * {{ItemLink|Archer}} * {{ItemLink|Blob}} * {{ItemLink|Blob Barrager}} * {{ItemLink|Chaos Cyclops}} * {{ItemLink|Coffin Knight}} * {{ItemLink|Ghoul}} * {{ItemLink|Golem}} * {{ItemLink|Knight}} * {{ItemLink|Lancer}} * {{ItemLink|Macho Ghoul}} * {{ItemLink|Mage}} * {{ItemLink|Mimic}} * {{ItemLink|Rogue}} * {{ItemLink|Roller Blob}} * {{ItemLink|Summoner}} * {{ItemLink|Turret}} * [[Zoner]] [[File:Enemy teir variants.png|border|thumb|Left to right: Normal, Enhanced and Chaos variants of the Knight]] ===Variants === Most enemies have 3 variations: normal, enhanced, and chaos. The variations are visually distinct from one another. Enhanced variants start to appear after beating the first council member in a run, have a bit of a green tint to them (not to be confused with earth enemies), have purplish eyes and come with an extra ability. Chaos enemies start to appear after beating the second council member, and are colored purple with enhanced abilities and stats. All enemies have 5 additional elemental variations: fire, water, lightning, earth and air. They only appear in their respective elemental floors, appearing more frequently on later floors. These enemies have special attacks that reflect their element. Each elemental variants are also ranked based on how many council members have been beaten; while they are not visually distinct among one another, higher variants have more attacks.
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