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Ward of Lightning
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Arcana
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Element | Lightning | |
Type | Standard | |
Description | Summon a lightning ward that shocks foes randomly and increases all lightning damage done in the area! | |
Damage | 0, 10 | |
Cooldown | 12 | |
Duration | 8 | |
Cost | 25 | |
Pool | 5 | |
Enhanced
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Description | Ward area is increased and also increases earth damage done in the area! |
Ward of Lightning is a Standard Lightning Arcana in Wizard of Legend
Description
The Lightning element version of the ward spell. Enemies take about 20% more damage from lightning Arcana while within the ward's radius. This Arcana has and initial blast that deals more damage than the random lightning strikes and knocks enemies back further along with shocking enemies hit. This initial blast deals about 23 damage and the attacks afterwards deal 10, however it increases those damages becoming 27 and 12 respectively. The ward lingers for about 8 seconds.
When enhanced this Arcana will increase earth damage, and gain a wider area of effect.
Strategies
The ward of lighting can also be effective in two player, giving both players more overall damage if each have lightning Arcana.
Spell combos
This spell works well with all Lightning Arcana:
Name | Description | Element | Type | DamageDam | CooldownCD | KnockbackKB | DurationDur | Cost | Pool | |
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Arc Sphere | Generate a stationary sphere of arcing current! | Lightning | Signature | 5, 10 (shock) | 5s | 26 150 |
5 | |||
Ball Lightning | Hold to charge up and release a devastating ball of lightning that shocks at maximum charge! | Lightning | Signature | 12, 42 (shock) | 5.5s | 75, 75, 0 | 17 175 |
3 | ||
Bolt Claymore | Release a charged orb that can be detonated to strike all nearby foes with lightning! | Lightning | Standard | 50, 20 (shock)/ 10 (shock) | 6s | 26 150 |
5 | |||
Bolt Rail | Direct a short stream of lightning! | Lightning | Basic | 5, 10 | 0 | 1 | 10 50 |
1 | ||
Bouncing Surge | Conjure a spear of lightning that bounces between enemies! | Lightning | Standard | First 2 targets: 30, 16 (shock) All other targets: 10, 10 (shock) | 5s | 10 | 11 150 |
2 | ||
Circuit Line | Jolt ahead, leaving behind electric orbs that are chained together after a short delay! | Lightning | Dash | 2 | 4s per charge | 12 50 |
3 | |||
Deferred Dynamo | Send out an electric orb that fires a continuous lightning stream at the first enemy it strikes! | Lightning | Signature | 10, 4 | 4s per charge | 16 150 |
3 | |||
Dragon Circuit | Summon a dragon that speeds along a circuit before crashing down on the enemy! | Lightning | Signature | 10 | 4.5s per charge | 10 | 26 150 |
5 | ||
Dynamic Disarray | Release a shower of sparks that bounce off any enemies they strike! | Lightning | Standard | 10, 8 (shock) | 0.8s per charge | 27 175 |
5 | |||
Ion Spike | Generate a charged orb that syncs up with nearby orbs before releasing a stream of lightning! | Lightning | Standard | 6 | 4s per charge | 10 125 |
1 | |||
Laced Lightning | Summon a ring of lightning pins with a shocking current that laces them together! | Lightning | Standard | 2 | 6s | N/A | ~3.5s | 12 175 |
2 | |
Lightning Aspect | Generate a field of electricity that shocks enemies you touch and causes the last hit of your basic arcana to summon a lightning bolt! | Lightning | Standard | 20 (shock) | 7s | 4s | 10 125 |
2 | ||
Line Shock Agent | Conjure an agent of lightning that assaults foes with a stream of lightning! | Lightning | Standard | 2 | 15s | 1 | 10s | 23 200 |
4 | |
Magnetic Breakers | Fire off a pair of magnetized orbs that fly forward while bouncing off of each other! | Lightning | Signature | 12 | 4.5s | 30, 0 | 25 125 |
5 | ||
Magsphere | Designed by Virtuoso David Gottsegen, this arcana allows you to pull all nearby projectiles into an orbit around you! | Lightning | Standard | n/a | 12s | n/a | 5s | 11 150 |
2 | |
Radiant Beat | Stab at foes with a sword of pure lighting that generates additional swords on contact! | Lightning | Signature | 10, 10 (shock), 5 | 4s per charge | |
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Radiant Blast | Release a surge of electric energy in a circular area! Can be charged for boosted effect! | Lightning | Basic | 8, 12, 4 (charged attack) | 0 | 5, 8, 8 | 17 50 |
4 | ||
Radiant Knockout | Strike enemies with a mighty hammer before bringing down the lightning! | Lightning | Standard | 40, 10 | 5.5s | |
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Shock Assault | Ride a bolt of lightning to shock foes in the area! | Lightning | Signature | 5, 16 (shock) | 5s | 10 | 11 150 |
2 | ||
Shock Line | Jolt ahead and leave behind a line of shocking current! | Lightning | Dash | 16 (shock) | 6s | 17 50 |
4 | |||
Shock Nova | Hold to charge up and release an explosion of electricity that shocks all foes in the area at maximum charge! | Lightning | Signature | 10, 14 (shock) (24 if fully charged) | 5.5s | 22 175 |
4 | |||
Shock Wire | Throw out a wire of current that shocks any enemies that it comes into contact with! | Lightning | Standard | 16 (shock) | 6s | 2s | 26 150 |
5 | ||
Spark Array | Form a double weave of shocking sparks that slowly move outward! | Lightning | Signature | 5, 24 (shock) | 5.5s | 26 150 |
5 | |||
Spark Contact | Jolt foes with a burst of electricity! | Lightning | Basic | 6, 7, 8, 9, 10 | 0 | 10 | 12 50 |
3 | ||
Star Bolt | Hurl an electrified star that shocks any enemy it strikes! | Lightning | Standard | 10, 12 (shock) | 3.25s per charge | 20 | 20 125 |
4 | ||
Surge Anchor | Throws out an anchor that generates a surge of lightning between you and the anchor! | Lightning | Standard | 2 | 6.5s per charge | 4s | 21 150 |
4 | ||
Thunder Drop | Volt into the sky before crashing down on a bolt of lightning to shock all foes in the area! | Lightning | Signature | 30, 16 (shock) | 6s | 10 | 16 150 |
3 | ||
Thunder Line | Jolt ahead as a burst of lightning shocks foes in the area! | Lightning | Dash | 10, 12 (shock) | 5s per charge | 17 50 |
4 | |||
Thunder Seekers | Summon seekers that home in on and shock nearby enemies! | Lightning | Standard | 10, 0, 18 (shock) | 5.5s | 2, 8 | 6s | 11 150 |
2 | |
Thundering Chain | Generate a series of lightning strikes that shock foes! | Lightning | Standard | 40, 10 (shock) | 6s | 10 125 |
1 | |||
Twin Turbines | Throw out a rapidly revolving turbine that splits and creates streams of lightning while returning to you! | Lightning | Standard | 25, 10, 2 | 4.5s | 26 150 |
5 | |||
Volt Disc | Discharge an electric disc that bursts before dissipating! | Lightning | Basic | 9, 0 | 0 | 0, 5 | 12 50 |
3 | ||
Volt Pinball | Generate a protective ring of charged orbs that ricochet from foe to foe! | Lightning | Signature | 8 | 6.75 | 25 | 4s | 26 150 |
5 | |
Volt Tracer | Summon an electrified afterimage that tracks your path and explodes when it catches up to you! | Lightning | Dash | 8, 8 | 4s per charge | 20, 5, 5 | 22 50 |
5 | ||
Voltaic Needle | Dart forward and pin all foes in your path with a piercing lightning needle! | Lightning | Signature | 25, 5 | 5.5s | 60, 15 | 21 150 |
4 | ||
Ward of Lightning | Summon a lightning ward that shocks foes randomly and increases all lightning damage done in the area! | Lightning | Standard | 20, 16 (shock) , 10 | 8s | 8s | 25 125 |
5 |
Item combos
- Battery of Taranis increases lightning damage further
- Royal Flush if you use only lightning arcana, will greatly increase your damage due both to Royal Flush and from all your Arcana benefiting from the Ward.
- Demi's Teapot will increase the duration of Ward of Lightning by 40%.
Additional notes
- Enemies must be within Ward of Lightning's AoE to take increased damage. Only having the Player within the ward's AoE will not convey its damage buff.
- There is a ward for each Element (excluding Chaos) which all have similar effects.