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Water Pulse Agent
Water Pulse Agent
Arcana
ElementWater Water
TypeStandard
SubtypesProjectile, summon
DescriptionConjure an agent of water that douses foes with a spread of water blobs!
Damage7
Knockback15
Cooldown15
Duration10
Cost23 Chaos gem
200 Gold
Pool4
Enhanced
DescriptionAdds more water blobs for a wider spread shot!

Water Pulse Agent is a Standard Water Arcana in Wizard of Legend

Description[ | ]

Summons a single Water Pulse Agent. This minion periodically fires a shotgun-blast of waterballs in a wide conical spread. When enhanced, the spread covers an even larger area with more projectiles.


Strategies[ | ]

The fairly high knockback and wide coverage of the blast (even when unenhanced) makes Water Pulse Agent decent at crowd control but the long delay between shots makes it untenable for the agent to resolve conflicts on it's own. Take advantage of the momentary flinching of blasted foes to charge in and capitalize on the opportunity. If you are going for a "Full Summoner build" this issue will mostly resolve itself (see "Spell Combos").

As a side-note, not only is the Water Pulse Agent's attack fairly strong and cover a large area, it can easily wipe out enemy projectiles. All of these factors make Water Pulse Agent a very strong defender for you, rather than an attacker (although it can do that fairly decently, as well).

Spell combos[ | ]

As a "minion spell", Water Pulse Agent naturally combos well with other Agent spells, especially those which attack more frequently, such as Null Flash Agent Null Flash Agent or Rapid Fire Agent Rapid Fire Agent.

Other than that, Water Pulse Agent's capacity to push large groups of enemies away makes it ideal for Ranged-focused Wizards that can take advantage of the extra space put between themselves and their foes.

Item combos[ | ]

Additional notes[ | ]

  • Water Pulse Agent's projectiles will be pulled in by the Magsphere arcana.


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